An entry in the registerNo. 11,455
Rust Zombie Raids Test Server
Offline 58.169.156.96:28015 checked 13d ago
Rust Zombie Raids Test Server is a Rust server. It was offline at the last count. It stands at No. 11,455 of the ranked servers, the top 53%. It last wiped 14d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC14d ago | 2 | – | running | 1 |
| Wed 14 Oct, 02:42 UTC15d ago | 2 | – | 0.5 days | 0 |
| Sun 11 Oct, 11:32 UTC17d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC18d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit143/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10135/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10188/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1077/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main9/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1019/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does Rust Zombie Raids Test Server operate?
Rust network protocol 2634 and build 167398 on Windows is what Rust Zombie Raids Test Server runs. To join, your game must be on the same protocol; Steam handles the update.
Is Rust Zombie Raids Test Server up, and how steady is its uptime?
Rust Zombie Raids Test Server shows offline as of the latest refresh, last seen 13 days ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 11 October 2026.
What is the location of Rust Zombie Raids Test Server?
The server publishes no region: Rust Zombie Raids Test Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 58.169.156.96:28015 — that is the address.
Settings and map
The map for Rust Zombie Raids Test Server: which one is it?
Rust Zombie Raids Test Server runs a procedural map, generated by the game, of size 4,000 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: Custom Map.
The rules and settings of Rust Zombie Raids Test Server: what are they?
No gather rate appears in the name of Rust Zombie Raids Test Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Player record
What population does Rust Zombie Raids Test Server carry?
Rust Zombie Raids Test Server is offline at present; the last response came 13 days ago.
Against other Rust servers, how is Rust Zombie Raids Test Server ranked?
The seven-day player-hour table places Rust Zombie Raids Test Server at #11,455, within the top 53% of ranked servers.
Tag and list record
Rust Zombie Raids Test Server sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Rust Zombie Raids Test Server: Modded Rust servers and Zombie servers, listed. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Rust Zombie Raids Test Server: what do they signify?
The game's server browser reads the tags Rust Zombie Raids Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
What happens on Rust Zombie Raids Test Server when wipe day arrives?
Averaged over recent wipes, the crowd reached 2 at its busiest. 25 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 100% of recent wipes.
When does Rust Zombie Raids Test Server wipe?
There is no next wipe to predict: Rust Zombie Raids Test Server wipes irregularly. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 14 days 19 hours old.
Connection
Which steps join Rust Zombie Raids Test Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 58.169.156.96:28015.