An entry in the registerNo. 16,967
NPC Development Local
Offline 59.126.49.82:28015 checked 31d ago
NPC Development Local is a Rust server. It was offline at the last count. It stands at No. 16,967 of the ranked servers, the top 72%. It last wiped 33d ago. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo253/2000 NA · no group limit · biweekly · 248 on average
- 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo253/2000 EU · no group limit · biweekly · 238 on average
- 3 Chrayntopia ♡ ︎PvE | RP | PvP100/200 NA · groups of 8+ · biweekly · 103 on average
- 4 【炮炮PVE启蒙】纯净|特色|突袭|技能19/200 EA · groups of 16+ · biweekly · 60 on average
- 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl62/300 groups of 30+ · monthly · 53 on average
- 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1032/100 EU · groups of 30+ · biweekly · 51 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does NPC Development Local operate?
Rust network protocol 2633 and build 165217 on Windows is what NPC Development Local runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is NPC Development Local up, and how steady is its uptime?
NPC Development Local shows offline as of the latest refresh, last seen 31 days 11 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 25 September 2026.
In which location does NPC Development Local sit?
No region appears for NPC Development Local. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 59.126.49.82:28015 stands the address.
Rules, settings, map
The map for NPC Development Local: which one is it?
NPC Development Local runs a procedural map, generated by the game, of size 1,000 with seed 12345. The map repeats with the same size and seed; this page links to it on RustMaps.
The rules and settings of NPC Development Local: what are they?
No gather rate appears in the name of NPC Development Local. Eight players per group is the default and the limit here. pve is the game mode, player combat is excluded. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Population
How full does NPC Development Local get?
The last sighting of NPC Development Local was 31 days 11 hours ago, and it is offline now.
Against other Rust servers, how is NPC Development Local ranked?
The seven-day player-hour table places NPC Development Local at #16,967, within the top 72% of ranked servers.
Tags, lists
NPC Development Local sits in which Rust Server Stats lists and filters?
On Rust Server Stats, NPC Development Local is placed in these lists: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings attach to the tags on NPC Development Local?
The game's server browser reads the tags NPC Development Local publishes: gmrust (Game mode): The standard survival game; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 to a team, which is the default; v2633 (Protocol): Join only on protocol 2633; other versions cannot connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^p (PvE): No fighting between players; the world is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
The wipe timetable for NPC Development Local: what does it show?
The record of NPC Development Local holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 33 days 6 hours old.
Joining the server
Which steps join NPC Development Local?
To connect, open the console with F1 in Rust and enter client.connect 59.126.49.82:28015. The Launch Rust and join button on this page does the same through Steam.