At press time 11,889 servers101,018 players400 fresh wipes Revised every five minutes
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An entry in the registerNo. 2,632

CYBERSHOKE | #2 Vanilla (x2)

Online EU 62.122.215.125:28020 checked 11m ago

CYBERSHOKE | #2 Vanilla (x2) is a Rust server in Europe. At the last count it had 2 players of a possible 200; over the past week it averaged 1, with a peak of 8. It stands at No. 2,632 of the ranked servers, the top 12%, and No. 1007 in Europe. It last wiped 6d ago, on a weekly schedule, and the next wipe is expected on Friday 30 October. Its own tags class it as 2x, vanilla, modded, oxide.

§ 1Attendance

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

§ 2Performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

§ 4The wipe schedulefixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 21h. Every Friday at 14:59 UTC · high confidence

The rhythm
Usual gap7 days

between real wipes

On rhythm100%

of its recent wipes

Wipe-day peak6

players, last three wipes

Crowd held0%

else halves by day 3

Coming wipes
Date, UTCHence
Fri 30 Oct, 14:5921h
Thu 5 Nov, 19:00 FW7d 1h
Fri 6 Nov, 14:597d 21h
Fri 13 Nov, 14:5914d 21h
Fri 20 Nov, 14:5921d 21h
Fri 27 Nov, 14:5928d 21h
Thu 3 Dec, 19:00 FW35d 1h
Fri 4 Dec, 14:5935d 21h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 5 – running 1
Fri 16 Oct, 14:59 UTC13d ago 7 halved by day 3 7 days 0
Fri 9 Oct, 14:58 UTC20d ago 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC34d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC41d ago 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Map Wipe: Every Friday at 18:00 GMT+3 Recipe Wipe: Twice a month 24/7 Moderation: Press F7 to report a player Server Features: No lag and no pay-to-win | Full classic | Team limit: None Information: Our Site: cybershoke.net/rust

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Magic Rust #18 — Vanilla 2x | Baйп 28.10898/960 EU · groups of 150+ · 2x · weekly · 333 on average
  2. 2 MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10156/1000 EU · groups of 300+ · 2x · weekly · 317 on average
  3. 3 Magic Rust #14 — Modded 2x (No limit) | Pyccкий208/240 EU · groups of 300+ · 2x · weekly · 284 on average
  4. 4 MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10265/1900 EU · groups of 300+ · 2x · weekly · 283 on average
  5. 5 РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!60/100 EU · groups of 12+ · 2x · weekly · 218 on average
  6. 6 VANILLA x2 | GGRust #4 | Для нoвичкoв 2x30/100 EU · groups of 300+ · 2x · weekly · 131 on average

§ 8Questions answeredfrom the figures in this entry

The record

The Rust version for CYBERSHOKE | #2 Vanilla (x2): which one?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #2 Vanilla (x2) runs. To join, your game must be on the same protocol; Steam handles the update.

Is CYBERSHOKE | #2 Vanilla (x2) up, and how steady is its uptime?

Online: CYBERSHOKE | #2 Vanilla (x2) is up as of the latest refresh. The uptime it reports puts the last restart at about 13 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.

How does CYBERSHOKE | #2 Vanilla (x2) perform?

For the last 48 hours the average was 189 server fps, with a low of 159. Buildings, deployables and the rest brought the entity count to a high of 75,873. Up to 2,840 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

In which location does CYBERSHOKE | #2 Vanilla (x2) sit?

Under the EU tag, CYBERSHOKE | #2 Vanilla (x2) lists itself in Europe. Rust Server Stats records the stated location of a server, not the location of the machine. 62.122.215.125:28020 — that is the address.

The rules and map

What map does CYBERSHOKE | #2 Vanilla (x2) put players on?

CYBERSHOKE | #2 Vanilla (x2) runs a procedural map, generated by the game, of size 3,500 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.

What does CYBERSHOKE | #2 Vanilla (x2) set down in the way of rules and settings?

CYBERSHOKE | #2 Vanilla (x2) carries a gather rate of 2x in its title. The limit for a group is 24 players. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. The server describes itself as vanilla: unchanged rates, kits and rules: Facepunch's own game. VAC, Valve's anti-cheat, is enabled.

Player record

What population does CYBERSHOKE | #2 Vanilla (x2) carry?

At the latest count CYBERSHOKE | #2 Vanilla (x2) has 2 players, with 200 slots in total. Over seven days the mean is 1 players, with a peak of 8. The busiest hour of the last 48 was 12:00 UTC, averaging 3 players.

Against other Rust servers, how is CYBERSHOKE | #2 Vanilla (x2) ranked?

Ranked on seven-day player hours, CYBERSHOKE | #2 Vanilla (x2) holds #2,632, with #1,007 in Europe; the top 12% of ranked servers includes it.

Tag and list record

Where does CYBERSHOKE | #2 Vanilla (x2) appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include CYBERSHOKE | #2 Vanilla (x2): 2x Rust servers, EU Rust servers: the records and Modded Rust servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Which meanings attach to the tags on CYBERSHOKE | #2 Vanilla (x2)?

The game's server browser reads the tags CYBERSHOKE | #2 Vanilla (x2) publishes: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 is the number of slots; ts24 (Group limit): No team may exceed 24; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^w (Weekly): Wipes once a week; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game; EU (Europe): Europe is where the server browser lists it. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What happens on CYBERSHOKE | #2 Vanilla (x2) when wipe day arrives?

Averaged over recent wipes, the crowd reached 6 at its busiest. 22 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In those cases the crowd dropped below half by day 3.

When does CYBERSHOKE | #2 Vanilla (x2) wipe?

Of note: CYBERSHOKE | #2 Vanilla (x2) wipes on a every Friday at 14:59 UTC rhythm. Friday 30 October at 14:59 UTC is when the next wipe is due. Of note: the current world is 6 days 2 hours old. A weekly wipe schedule is published in its tags.

Connection

Which steps join CYBERSHOKE | #2 Vanilla (x2)?

To connect, open the console with F1 in Rust and enter client.connect 62.122.215.125:28020. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://cybershoke.net/rust.

§ 9Key to the tagswhat each one means

Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players 200 is the number of slots.
ts24
Group limit No team may exceed 24.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Wipe schedule

^w
Weekly Wipes once a week.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's own game.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.

Region

EU
Europe Europe is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.