At press time 11,875 servers95,389 players393 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 13,057

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 9m ago

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 13,057 of the ranked servers, the top 59%. It last wiped 12d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

§ 2Performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1.5 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak2

players, last three wipes

Crowd held67%

else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC12d ago 0 – running 0
Thu 1 Oct, 20:18 UTC FW27d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC29d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC30d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC31d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC34d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC34d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC36d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC37d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP11/25 NA · groups of 8+ · 5 on average
  2. 2 MINICOPTER / HELICOPTER TRAINING5/100 groups of 8+ · 5 on average
  3. 3 ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X5/100 groups of 10+ · weekly · 5 on average
  4. 4 [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v129/100 EU · no group limit · 4 on average
  5. 5 [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v13/100 NA · no group limit · 2 on average
  6. 6 PVP Arena | Aimtrain0/40 groups of 8+ · 2 on average

§ 7Questions answeredfrom the figures in this entry

The record

What Rust version is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on?

Rust network protocol 2635 and build 168909 on Linux is what ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs. To join, your game must be on the same protocol; Steam handles the update.

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS up, and how steady is its uptime?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS currently answers as online. The uptime it reports puts the last restart at about 5 days 1 hours ago. In the last 7 full days it was up for 108 of 168 hours, 64% of the time. Rust Server Stats records a first sighting on 20 September 2026.

How does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS perform?

The records show an average of 238 server fps over 48 hours, never below 199. The entity count reached 5,638: buildings, deployables and all else in the world. Up to 2,844 MB of memory was used. What players feel as lag: fps running low and entities climbing.

In which location does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sit?

No region is published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 62.60.246.211:28015 stands the address.

The rules and map

What map does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS put players on?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs a procedural map, generated by the game, of size 6,000 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.

What does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS set down in the way of rules and settings?

No gather rate appears in the name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.

The players

What population does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS carry?

0 players are on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS at present; the slot count is 50. The seven-day record: an average of 0 players and a peak of 1. Of the last 48 hours, 11:00 UTC drew the highest average: 0 players.

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sit in the rankings?

On player hours over seven days ERA AIM TRAINING | FFA | 1V1 | AIMBOTS ranks #13,057, inside the top 59% of all ranked servers.

Tags, lists

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists ERA AIM TRAINING | FFA | 1V1 | AIMBOTS fits: Modded Rust servers and Rust aim training servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: what do they signify?

These tags are ERA AIM TRAINING | FFA | 1V1 | AIMBOTS's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What happens on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS when wipe day arrives?

Averaged over recent wipes, the crowd reached 2 at its busiest. 0 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 67% of recent wipes. By day 3, in the wipes that did not, the crowd fell below half.

On what schedule does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe?

Wipes on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS follow no fixed times, so no next wipe is forecast. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 12 days 18 hours ago.

How to join

How does one connect to ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

To connect, open the console with F1 in Rust and enter client.connect 62.60.246.211:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.