An entry in the register
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9
Offline 62.93.164.237:28015 checked 46d ago
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is a Rust server. It was offline at the last count. It last wiped 54d ago. Its own tags class it as 2x, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes801/850 EU · groups of 16+ · 2x · monthly · 833 on average
- 2 Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes426/450 EU · groups of 16+ · 2x · monthly · 613 on average
- 3 Atlas - US 2X Monthly | Vanilla+ | No BP Wipes124/150 NA · groups of 16+ · 2x · monthly · 376 on average
- 4 EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr202/215 EU · groups of 50+ · 2x · monthly · 355 on average
- 5 Magic Rust #18 — Vanilla 2x | Baйп 28.101020/1110 EU · groups of 150+ · 2x · weekly · 333 on average
- 6 MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10167/1000 EU · groups of 300+ · 2x · weekly · 316 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: which one?
The server PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is on Rust network protocol 2633 and build 163493, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 up, and how steady is its uptime?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 shows offline as of the latest refresh, last seen 46 days ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 operate from?
No region appears for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 62.93.164.237:28015 — that is the address.
Rules, settings, map
What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 run?
A rate of 2x for gathering is what the name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 states. Group size does not exceed 100 players. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. VAC is enabled: Valve's anti-cheat.
The players
What population does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 carry?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is offline at present; the last response came 46 days ago.
Tag and list record
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: 2x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 be read?
These tags are PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp20 (Max players): 20 is the number of slots; ts100 (Group limit): No team may exceed 100; v2633 (Protocol): The game version must match protocol 2633 to join; cs163493 (Build): Build 163493; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 wipe?
The record of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 54 days 7 hours ago.
Joining the server
What is the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
To connect, open the console with F1 in Rust and enter client.connect 62.93.164.237:28015. The Launch Rust and join button on this page does the same through Steam.