At press time 11,879 servers98,401 players400 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 12,414

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 7m ago

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is a Rust server, one of the rfgam.ing servers. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 12,414 of the ranked servers, the top 56%. It last wiped 6h ago. Its own tags class it as vanilla, modded, carbon.

§ 1Attendance

AveragePeakWipe
00.250.50.75117:0002:0011:0021:0006:0015:00Wiped Thu 29 Oct, 10:01 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
02040608017:0002:0011:0021:0006:0015:00Wiped Thu 29 Oct, 10:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap2.2 days

between real wipes

On rhythm33%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:01 UTC6h ago – – running 0
Sun 27 Sep, 19:07 UTC31d ago 1 – – 0
Sat 26 Sep, 20:07 UTC32d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC35d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

This is Royal Family Gaming Event & Dev Server. Check our other servers over at RoyalFamilyGaming.com

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit154/500 no group limit · 150 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10131/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10183/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1098/700 EU · groups of 16+ · monthly · 94 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10239/700 EU · groups of 16+ · monthly · 87 on average
  6. 6 RustSpain.com | EU Main348/350 EU · groups of 12+ · weekly · 84 on average

§ 8Questions answeredfrom the figures in this entry

Server details

What Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on?

The server Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is on Rust network protocol 2636 and build 169627, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, and is it online now?

Online: Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is up as of the latest refresh. A restart came about 5 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform?

The records show an average of 60 server fps over 48 hours, never below 60. Of note: 107,000 entities at the peak, counting buildings, deployables and the rest. Up to 3,005 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 64.40.8.117:28054 — that is the address.

Rules, settings, map

The map for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: which one is it?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs a procedural map, generated by the game, of size 3,800 with seed 285119. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Royal Family Gaming FPS+.

What settings and rules does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

The name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| states no rate for gathering. Group size does not exceed 12 players. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Carbon. Vanilla is its own description: unchanged rates, kits and rules: Facepunch's own game. The VAC anti-cheat from Valve is active.

Player record

What are the player numbers on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

0 players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at present; the slot count is 50. Over seven days the mean is 0 players, with a peak of 1. The busiest hour of the last 48 was 15:00 UTC, averaging 0 players.

What position does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold among Rust servers?

Ranked by player hours over the last seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| stands at #12,414, in the top 56% overall.

Tags, lists

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

The tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: what do they signify?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Slot count: 50; ts12 (Group limit): 12 is the ceiling per team; v2636 (Protocol): Protocol 2636: joining needs the same game version; cs169627 (Build): Build 169627; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Carbon, a framework for plugins, runs here — that is the set of tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Who operates Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The rfgam.ing hostname of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is also published by 11 other servers we track; most likely the same operator runs them.

Wipe record

What is the shape of wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Averaged over recent wipes, the crowd reached 1 at its busiest. 2 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?

No next wipe can be predicted for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, whose wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 6 hours ago.

How to join

Which steps join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

To connect, open the console with F1 in Rust and enter client.connect 64.40.8.117:28054. The Launch Rust and join button on this page does the same through Steam.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Slot count: 50.
ts12
Group limit 12 is the ceiling per team.
v2636
Protocol Protocol 2636: joining needs the same game version.
cs169627
Build Build 169627.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's own game.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Carbon, a framework for plugins, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.