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An entry in the registerNo. 13,796

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 14m ago

Lost In Rust Test Server is a Rust server. At the last count it had 0 players; over the past week it averaged 0, with a peak of 1. It stands at No. 13,796 of the ranked servers, the top 62%. It last wiped 1d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeakWipe
00.250.50.75100:0005:0011:0016:0023:0004:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
01020304000:0005:0011:0016:0023:0004:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1.7 days

between real wipes

On rhythm25%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC1d ago – – running 0
Wed 21 Oct, 01:48 UTC8d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC9d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC14d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC16d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC23d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC25d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC26d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit44/500 no group limit · 152 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10135/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1062/225 EU · groups of 16+ · weekly · 117 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1018/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main3/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.104/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for Lost In Rust Test Server: which one?

Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server runs. To join, your game must be on the same protocol; Steam handles the update.

Is Lost In Rust Test Server up, and how steady is its uptime?

The records show Lost In Rust Test Server online at the time of this check. Of note: the reported uptime places the last restart about 6 hours ago. The records show 50% uptime over the last 7 full days: 84 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

How does Lost In Rust Test Server perform?

For the last 48 hours the average was 30 server fps, with a low of 30. The entity count reached 107,789: buildings, deployables and all else in the world. Of note: memory use reached 3,563 MB. What players feel as lag: fps running low and entities climbing.

What is the location of Lost In Rust Test Server?

No region is published by Lost In Rust Test Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 64.40.8.191:29015 stands the address.

Rules, settings, map

What map does Lost In Rust Test Server put players on?

Lost In Rust Test Server runs a procedural map, generated by the game, of size 4,700 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. Map name, as listed: Custom Map.

What does Lost In Rust Test Server set down in the way of rules and settings?

The name of Lost In Rust Test Server states no rate for gathering. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

Player record

How full does Lost In Rust Test Server get?

0 is the current population of Lost In Rust Test Server. Over seven days the mean is 0 players, with a peak of 1. At 00:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.

Where does Lost In Rust Test Server sit in the rankings?

On player hours over seven days Lost In Rust Test Server ranks #13,796, inside the top 62% of all ranked servers.

Tags, lists

Where does Lost In Rust Test Server appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Lost In Rust Test Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should the tags on Lost In Rust Test Server be read?

gmrust (Game mode): Standard survival, as Rust plays it; mp0 (Max players): 0 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; oxidation (Custom tag): A plugin or the owner set this tag; it is not standard Rust — that is the set of tags Lost In Rust Test Server publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

What is the shape of wipe day on Lost In Rust Test Server?

The average peak across recent wipes was 1 players. 21 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 1.

When does Lost In Rust Test Server wipe?

Wipes on Lost In Rust Test Server follow no fixed times, so no next wipe is forecast. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 29 hours ago.

Joining the server

How does one connect to Lost In Rust Test Server?

To connect, open the console with F1 in Rust and enter client.connect 64.40.8.191:29015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp0
Max players 0 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Other

oxidation
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.