At press time 11,911 servers81,677 players102 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 16,275

Atlas - 10x Development (Staging)

Offline 64.40.8.251:28160 checked 27d ago

Atlas - 10x Development (Staging) is a Rust server. It was offline at the last count. It stands at No. 16,275 of the ranked servers, the top 69%. It last wiped 29d ago. Its own tags class it as 10x, vanilla, modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Atlas - EU 10x | No BPs | Kits | Shop493/650 EU · groups of 20+ · 10x · weekly · 342 on average
  2. 2 Atlas - US 10x | No BPs | Kits | Shop187/200 NA · groups of 30+ · 10x · weekly · 178 on average
  3. 3 TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE159/200 NA · groups of 8+ · 10x · weekly · 178 on average
  4. 4 KRAKEN | X10 | EU | KITS | RP | FPS+113/400 EU · groups of 14+ · 10x · weekly · 151 on average
  5. 5 HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]133/150 EU · groups of 8+ · 10x · biweekly · 76 on average
  6. 6 [LATAM] LUNARUST X10 | 28/10 Wipe5/100 SA · groups of 8+ · 10x · weekly · 75 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does Atlas - 10x Development (Staging) operate?

Rust network protocol 2634 and build 166257 on Linux is what Atlas - 10x Development (Staging) runs. The protocol must match on your game to join; the update comes through Steam.

How reliable is Atlas - 10x Development (Staging), and is it online now?

Offline at present: Atlas - 10x Development (Staging), last seen 27 days 2 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 29 September 2026.

What is the location of Atlas - 10x Development (Staging)?

The server publishes no region: Atlas - 10x Development (Staging). The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 64.40.8.251:28160 — that is the address.

Settings and map

What settings and rules does Atlas - 10x Development (Staging) run?

By its own name, Atlas - 10x Development (Staging) gathers at 10x. Group size does not exceed 30 players. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. The server describes itself as vanilla: unchanged rates, kits and rules: Facepunch's own game. VAC is enabled: Valve's anti-cheat.

The players

What population does Atlas - 10x Development (Staging) carry?

Atlas - 10x Development (Staging) is offline at present; the last response came 27 days 2 hours ago.

Where does Atlas - 10x Development (Staging) sit in the rankings?

Ranked by player hours over the last seven days, Atlas - 10x Development (Staging) stands at #16,275, in the top 69% overall.

Tags, lists

Where does Atlas - 10x Development (Staging) appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Atlas - 10x Development (Staging): 10x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

How should the tags on Atlas - 10x Development (Staging) be read?

The game's server browser reads the tags Atlas - 10x Development (Staging) publishes: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): 30 is the ceiling per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs166257 (Build): Game build: 166257; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; modded (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

On what schedule does Atlas - 10x Development (Staging) wipe?

Too few wipes of Atlas - 10x Development (Staging) are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 29 days 2 hours old.

Joining the server

Which steps join Atlas - 10x Development (Staging)?

To connect, open the console with F1 in Rust and enter client.connect 64.40.8.251:28160. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts30,^o^z,modded

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players The server holds 100 slots.
ts30
Group limit 30 is the ceiling per team.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs166257
Build Game build: 166257.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's own game.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.
modded
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.