An entry in the registerNo. 39
[EU] Raid Simulator 2.0 (Raidsim)
Online 64.40.9.35:28014 checked 9m ago
[EU] Raid Simulator 2.0 (Raidsim) is a Rust server. At the last count it had 377 players of a possible 500; over the past week it averaged 217, with a peak of 449. It stands at No. 39 of the ranked servers, the top 0.2%. It makes a new world every few hours (9 this week), resets rather than wipes. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
§ 4World resetsa new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:01 UTC14h ago | – | – | – | 80 |
| Mon 26 Oct, 04:01 UTC1d ago | – | – | – | 83 |
| Sun 25 Oct, 13:32 UTC2d ago | – | – | – | 320 |
| Sun 25 Oct, 04:00 UTC2d ago | – | – | – | 124 |
| Sat 24 Oct, 04:00 UTC3d ago | – | – | – | 128 |
| Fri 23 Oct, 04:00 UTC4d ago | – | – | – | 73 |
| Thu 22 Oct, 18:04 UTC5d ago | – | – | – | 369 |
| Thu 22 Oct, 04:01 UTC5d ago | – | – | – | 118 |
| Wed 21 Oct, 04:01 UTC6d ago | – | – | – | 85 |
| Tue 20 Oct, 04:00 UTC7d ago | – | – | – | 61 |
| Mon 19 Oct, 04:00 UTC8d ago | – | – | – | 64 |
| Sun 18 Oct, 04:00 UTC9d ago | – | – | – | 83 |
| Sat 17 Oct, 04:00 UTC10d ago | – | – | – | 110 |
| Fri 16 Oct, 04:00 UTC11d ago | – | – | – | 82 |
| Thu 15 Oct, 08:35 UTC12d ago | – | – | – | 100 |
| Wed 14 Oct, 04:01 UTC13d ago | – | – | – | 98 |
| Tue 13 Oct, 04:00 UTC14d ago | – | – | – | 73 |
| Mon 12 Oct, 04:00 UTC15d ago | – | – | – | 99 |
| Sun 11 Oct, 04:00 UTC16d ago | – | – | – | 104 |
| Sat 10 Oct, 08:31 UTC17d ago | – | – | – | 184 |
§ 5Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW372/500 EU · no group limit · 187 on average
- 2 UKN.GG - EU Training Grounds - Main84/250 EU · groups of 500+ · 54 on average
- 3 EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets70/200 EU · groups of 10+ · 35 on average
- 4 US Hub 017/3300 EU · groups of 1000+ · 13 on average
- 5 UKN.GG - EU Training Grounds - Main 238/250 EU · groups of 500+ · 13 on average
- 6 [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/2749/200 EU · groups of 100+ · 10 on average
§ 6Questions answeredfrom the figures in this entry
Server details
What Rust version is [EU] Raid Simulator 2.0 (Raidsim) on?
The server [EU] Raid Simulator 2.0 (Raidsim) is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on [EU] Raid Simulator 2.0 (Raidsim), and is it up?
[EU] Raid Simulator 2.0 (Raidsim) currently answers as online. The uptime it reports puts the last restart at about 13 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
What is the performance of [EU] Raid Simulator 2.0 (Raidsim) like?
Server fps averaged 98 over the last 48 hours; the low was 62. The entity count reached 329,155: buildings, deployables and all else in the world. Up to 8,734 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.
What is the location of [EU] Raid Simulator 2.0 (Raidsim)?
The name of [EU] Raid Simulator 2.0 (Raidsim) points to Europe, though no region tag is published. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 64.40.9.35:28014 stands the address.
The rules and map
What map does [EU] Raid Simulator 2.0 (Raidsim) put players on?
[EU] Raid Simulator 2.0 (Raidsim) runs a procedural map, generated by the game, of size 4,096 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: discord.gg/raidsim.
What does [EU] Raid Simulator 2.0 (Raidsim) set down in the way of rules and settings?
The name of [EU] Raid Simulator 2.0 (Raidsim) states no rate for gathering. The maximum group is 100 players. minigames & battle royale is the game mode, battle royale, parkour, Bedwars and arenas. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Population
What population does [EU] Raid Simulator 2.0 (Raidsim) carry?
377 players are on [EU] Raid Simulator 2.0 (Raidsim) at present; the slot count is 500. Over seven days the mean is 217 players, with a peak of 449. Of the last 48 hours, 19:00 UTC drew the highest average: 405 players.
Where does [EU] Raid Simulator 2.0 (Raidsim) sit in the rankings?
Ranked by player hours over the last seven days, [EU] Raid Simulator 2.0 (Raidsim) stands at #39, in the top 0.2% overall.
Tags, lists
[EU] Raid Simulator 2.0 (Raidsim) sits in which Rust Server Stats lists and filters?
On Rust Server Stats, [EU] Raid Simulator 2.0 (Raidsim) is placed in these lists: EU Rust servers: the records, Modded Rust servers and Rust aim training servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
Which meanings attach to the tags on [EU] Raid Simulator 2.0 (Raidsim)?
gmrust (Game mode): The standard survival game; mp500 (Max players): Slot count: 500; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^e (Minigames): Runs minigames, among them arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags [EU] Raid Simulator 2.0 (Raidsim) publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
The wipe timetable for [EU] Raid Simulator 2.0 (Raidsim): what does it show?
A new world is made every few hours on [EU] Raid Simulator 2.0 (Raidsim), so no wipe schedule is kept and those resets do not count as wipes.
How to join
Which steps join [EU] Raid Simulator 2.0 (Raidsim)?
To connect, open the console with F1 in Rust and enter client.connect 64.40.9.35:28014. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://raidsimulator.com.