At press time 11,739 servers51,557 players122 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 10,860

RedlineQc

Online 64.74.161.162:28015 checked 9m ago

RedlineQc is a Rust server. At the last count it had 0 players of a possible 30; over the past week it averaged 0, with a peak of 1. It stands at No. 10,860 of the ranked servers, the top 49%. It last wiped 10d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

§ 2Performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1.5 days

between real wipes

On rhythm20%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held50%

else halves by day 5

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:10 UTC10d ago 1 – running 0
Sun 18 Oct, 03:19 UTC10d ago 1 – 0.5 days 0
Sat 17 Oct, 20:16 UTC11d ago 1 – 0.3 days 0
Sat 3 Oct, 01:20 UTC25d ago 1 held half 14.8 days 0
Sun 20 Sep, 15:55 UTC38d ago 1 halved by day 5 12.4 days 0
Sat 19 Sep, 02:55 UTC39d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit51/500 no group limit · 157 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10125/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1039/225 EU · groups of 16+ · weekly · 117 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1052/700 EU · groups of 16+ · monthly · 92 on average
  5. 5 RustSpain.com | EU Main9/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.106/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server record

On which Rust version does RedlineQc operate?

Rust network protocol 2635 and build 168909 on Windows is what RedlineQc runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on RedlineQc, and is it up?

The records show RedlineQc online at the time of this check. A restart came about 6 days ago, by the server's own uptime figure. Of note: 168 of 168 hours up in the last 7 full days, or 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

How does RedlineQc perform?

The records show an average of 91 server fps over 48 hours, never below 61. Of note: 70,456 entities at the peak, counting buildings, deployables and the rest. The memory peak was 3,985 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of RedlineQc?

No region is published by RedlineQc. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 64.74.161.162:28015 stands the address.

Rules, settings, map

What map is in use on RedlineQc?

RedlineQc runs a procedural map, generated by the game, of size 3,500 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.

What does RedlineQc set down in the way of rules and settings?

Nothing in the name of RedlineQc gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.

Population

What population does RedlineQc carry?

0 players are on RedlineQc at present; the slot count is 30. The seven-day record: an average of 0 players and a peak of 1.

Where does RedlineQc sit in the rankings?

The seven-day player-hour table places RedlineQc at #10,860, within the top 49% of ranked servers.

Tags, lists

RedlineQc sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists RedlineQc fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on RedlineQc be read?

These tags are RedlineQc's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp30 (Max players): 30 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

What is the shape of wipe day on RedlineQc?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 50% of recent wipes. In those cases the crowd dropped below half by day 5.

The wipe timetable for RedlineQc: what does it show?

Wipes on RedlineQc follow no fixed times, so no next wipe is forecast. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 10 days 8 hours ago.

Connection

How does one connect to RedlineQc?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 64.74.161.162:28015. https://discord.com/invite/2HCunPdHSE carries the server's website.

§ 8Key to the tagswhat each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp30
Max players 30 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.