An entry in the registerNo. 13,668
Server_210_DevBlog
Offline 66.234.150.186:28015 checked 6d ago
Server_210_DevBlog is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 1. It stands at No. 13,668 of the ranked servers, the top 61%. It last wiped 7d ago. Its own tags class it as modded.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit29/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10123/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1055/225 EU · groups of 16+ · weekly · 122 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1010/700 EU · groups of 16+ · monthly · 97 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1029/700 EU · groups of 16+ · monthly · 94 on average
- 6 RustSpain.com | EU Main53/200 EU · groups of 12+ · weekly · 87 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Server_210_DevBlog operate?
The server Server_210_DevBlog is on Rust network protocol 2201, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
How reliable is Server_210_DevBlog, and is it online now?
Offline at present: Server_210_DevBlog, last seen 6 days 10 hours ago. Of note: 3 of 168 hours up in the last 7 full days, or 2% of the time. Its earliest entry at Rust Server Stats is dated 22 October 2026.
What is the location of Server_210_DevBlog?
No region appears for Server_210_DevBlog. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 66.234.150.186:28015 — that is the address.
Rules, settings, map
What map does Server_210_DevBlog put players on?
Generation by the game gives Server_210_DevBlog its procedural map.
The rules and settings of Server_210_DevBlog: what are they?
Nothing in the name of Server_210_DevBlog gives a gather rate. No group limit is published. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. VAC is disabled: Valve's anti-cheat.
Player record
What population does Server_210_DevBlog carry?
No answer from Server_210_DevBlog at the latest refresh; it was last seen 6 days 10 hours ago. Averaged across seven days, 0 players; the peak reached 1.
What position does Server_210_DevBlog hold among Rust servers?
The seven-day player-hour table places Server_210_DevBlog at #13,668, within the top 61% of ranked servers.
The tags and lists
Server_210_DevBlog sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Server_210_DevBlog fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Last wipe: In the last 2 weeks.
Which meanings attach to the tags on Server_210_DevBlog?
These tags are Server_210_DevBlog's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp10 (Max players): The server holds 10 slots; v2201 (Protocol): Join only on protocol 2201; other versions cannot connect; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded: settings or plugins have changed the game; hd910d3d2 (Custom tag): Not a standard Rust tag. A plugin or the owner is responsible; stok (Custom tag): Not a standard Rust tag. A plugin or the owner is responsible. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
The wipe timetable for Server_210_DevBlog: what does it show?
Server_210_DevBlog's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 7 days 14 hours ago.
How to join
Which steps join Server_210_DevBlog?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 66.234.150.186:28015.