An entry in the registerNo. 12,395
SCAVENGERSHAVEN.NET (TEST SERVER)
Online NA 66.51.96.65:28010 checked 5m ago
SCAVENGERSHAVEN.NET (TEST SERVER) is a Rust server in North America. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 12,395 of the ranked servers, the top 56%, and No. 1362 in North America. It last wiped 5d ago, on a weekly schedule, and the next wipe is expected on Saturday 31 October. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 56% of all ranked servers, top 73% in NA, and No. 469 of the trio servers (top 75%). Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Saturday 31 October, 10:01 UTC, in 1d 7h. Its weekly schedule tag · low confidence
between real wipes
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Sat 31 Oct, 10:01 | 1d 7h |
| Thu 5 Nov, 19:00 FW | 6d 16h |
| Sat 7 Nov, 10:01 | 8d 7h |
| Sat 14 Nov, 10:01 | 15d 7h |
| Sat 21 Nov, 10:01 | 22d 7h |
| Sat 28 Nov, 10:01 | 29d 7h |
| Thu 3 Dec, 19:00 FW | 34d 16h |
| Sat 5 Dec, 10:01 | 36d 7h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:01 UTC5d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:53 UTC13d ago | 0 | – | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
All data on this test server will be wiped without notice. This is the ScavengersHaven Test server. Feel free to check out our production servers, all information can be found here in our discord group https://discord.gg/AjJQudCd9v or https://www.scavengershaven.net
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusticated.com - US Premium Trio | Thursday Wipes498/500 NA · trio · weekly · 130 on average
- 2 Rusticated.com - US Trio | Monday Wipes26/150 NA · trio · weekly · 101 on average
- 3 RustForNoobs.com | Solo Duo Trio | Weekly | US 10/29 10.2923/150 NA · trio · weekly · 13 on average
- 4 Reddit.com/r/PlayRust - US Trio6/200 NA · trio · weekly · 12 on average
- 5 RustForNoobs.com | Mondays | Solo Duo Trio | US5/150 NA · trio · weekly · 6 on average
- 6 WARBANDITS.GG |Solo/Duo/Trio|Weekly| JUST WIPED1/100 NA · trio · weekly · 2 on average
§ 8Questions answeredfrom the figures in this entry
The record
On which Rust version does SCAVENGERSHAVEN.NET (TEST SERVER) operate?
The server SCAVENGERSHAVEN.NET (TEST SERVER) is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
How reliable is SCAVENGERSHAVEN.NET (TEST SERVER), and is it online now?
The records show SCAVENGERSHAVEN.NET (TEST SERVER) online at the time of this check. A restart came about 1 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 October 2026.
Does SCAVENGERSHAVEN.NET (TEST SERVER) hold a steady frame?
For the last 48 hours the average was 5 server fps, with a low of 5. The entity count reached 111,248: buildings, deployables and all else in the world. Of note: memory use reached 3,443 MB. What players feel as lag: fps running low and entities climbing.
What is the location of SCAVENGERSHAVEN.NET (TEST SERVER)?
Under the NA tag, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself in North America. Rust Server Stats records the stated location of a server, not the location of the machine. At 66.51.96.65:28010 stands the address.
Settings and map
What map is in use on SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) runs a procedural map, generated by the game, of size 3,500 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: SCAV.GG.
What settings and rules does SCAVENGERSHAVEN.NET (TEST SERVER) run?
Nothing in the name of SCAVENGERSHAVEN.NET (TEST SERVER) gives a gather rate. The group cap is 3 players (trio). survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. VAC is enabled: Valve's anti-cheat.
Player record
How full does SCAVENGERSHAVEN.NET (TEST SERVER) get?
At the latest count SCAVENGERSHAVEN.NET (TEST SERVER) has 0 players, with 50 slots in total. The seven-day record: an average of 0 players and a peak of 1.
What position does SCAVENGERSHAVEN.NET (TEST SERVER) hold among Rust servers?
The player-hour table over seven days puts SCAVENGERSHAVEN.NET (TEST SERVER) at #12,395, and #1,362 for North America, within the top 56% of all ranked servers. In its group, trio, the position is #469.
Tag and list record
Where does SCAVENGERSHAVEN.NET (TEST SERVER) appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, Trio Rust servers: group limit 3 and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
How should the tags on SCAVENGERSHAVEN.NET (TEST SERVER) be read?
The game's server browser reads the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes: gmrust (Game mode): The standard survival game; mp50 (Max players): The server holds 50 slots; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^w (Weekly): A wipe every week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): In the browser it appears under North America. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
Wipe day on SCAVENGERSHAVEN.NET (TEST SERVER): what should be expected?
The average peak across recent wipes was 0 players. 7 hours after the latest wipe, the crowd peaked.
On what schedule does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
With the schedule unconfirmed by too few recorded wipes, the prediction on SCAVENGERSHAVEN.NET (TEST SERVER) follows its tag. The records show the next wipe due on Saturday 31 October at 10:01 UTC. The present world dates from 5 days 16 hours. A weekly wipe schedule is published in its tags.
Connection
Which steps join SCAVENGERSHAVEN.NET (TEST SERVER)?
To connect, open the console with F1 in Rust and enter client.connect 66.51.96.65:28010. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://www.scavengershaven.net/.