At press time 11,765 servers59,281 players134 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,339

Deep Sea Sask

Online 66.51.98.56:28045 checked 5m ago

Deep Sea Sask is a Rust server. At the last count it had 0 players of a possible 50. It stands at No. 15,339 of the ranked servers, the top 69%. It last wiped 7d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

§ 2Performance

0246823:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

The rhythm
Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 20h
Thu 3 Dec, 19:00 FW35d 20h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:11 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1060/700 EU · groups of 16+ · monthly · 91 on average
  2. 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.109/1000 EU · groups of 16+ · monthly · 84 on average
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10107/700 EU · groups of 16+ · monthly · 76 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.1075/1000 EU · groups of 16+ · monthly · 69 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.106/1000 EU · groups of 16+ · monthly · 67 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10252/1000 EU · groups of 16+ · monthly · 60 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for Deep Sea Sask: which one?

The server Deep Sea Sask is on Rust network protocol 2634 and build 167781, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

How reliable is Deep Sea Sask, and is it online now?

Deep Sea Sask currently answers as online. The uptime it reports puts the last restart at about 6 days 9 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 1 October 2026.

Does Deep Sea Sask hold a steady frame?

For the last 48 hours the average was 5 server fps, with a low of 5. The entity count reached 60,965: buildings, deployables and all else in the world. Up to 2,656 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

Where does Deep Sea Sask operate from?

The server publishes no region: Deep Sea Sask. Rust Server Stats records the stated location of a server, not the location of the machine. At 66.51.98.56:28045 stands the address.

The rules and map

What map does Deep Sea Sask put players on?

Deep Sea Sask runs a procedural map, generated by the game, of size 3,400 with seed 1410202462. RustMaps can display it from this page, since equal size and seed yield the same map.

The rules and settings of Deep Sea Sask: what are they?

No gather rate appears in the name of Deep Sea Sask. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

The players

What population does Deep Sea Sask carry?

At the latest count Deep Sea Sask has 0 players, with 50 slots in total. Across the last seven days the mean population stands at 0.

Where does Deep Sea Sask sit in the rankings?

On player hours over seven days Deep Sea Sask ranks #15,339, inside the top 69% of all ranked servers.

Tag and list record

Where does Deep Sea Sask appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Deep Sea Sask fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on Deep Sea Sask?

The game's server browser reads the tags Deep Sea Sask publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): Slot count: 50; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What happens on Deep Sea Sask when wipe day arrives?

Averaged over recent wipes, the crowd reached 0 at its busiest. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Deep Sea Sask wipe?

The force wipe is the only wipe for Deep Sea Sask, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. The world now in play was generated 7 days 2 hours ago. The tags list wipes as monthly.

Connection

What is the way to join Deep Sea Sask?

To connect, open the console with F1 in Rust and enter client.connect 66.51.98.56:28045. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players Slot count: 50.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol The game version must match protocol 2634 to join.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.