An entry in the registerNo. 8,628
TURTLE KINGDOM 2X ONE GRID
Online 66.51.99.165:28005 checked 9m ago
TURTLE KINGDOM 2X ONE GRID is a Rust server. At the last count it had 0 players of a possible 75; over the past week it averaged 0, with a peak of 2. It stands at No. 8,628 of the ranked servers, the top 39%. It last wiped 25d ago. Its own tags class it as 2x, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 39% of all ranked servers, and No. 457 of the quad servers (top 55%). Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:47 UTC25d ago | 8 | – | running | 0 |
| Thu 1 Oct, 19:27 UTC FW27d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 02:14 UTC38d ago | 2 | halved by day 6 | 10.7 days | 0 |
| Mon 14 Sep, 01:37 UTC45d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Thursday Weekly Wipes 3PM CST - Actual Force wipe - First Thursday of each month at 1PM CST Blueprints wipe every 90 days Max group size: 4. No teaming more than 4. Discord: https://discord.gg/turtlekingdom Store: https://turtle-kingdom.tebex.io/ \2x gather rates 2x scrap and components 1/2 crafting and recycling times trade kits for starter kits and base remove if you made a mistake Increased stack sizes and smelting speed Minicopters spawn on roads Boats spawn on shore Recyclers and drone marketplace at fishing villages Active non-playing admins
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip496/500 EU · quad · 2x · monthly · 575 on average
- 2 Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip82/100 NA · quad · 2x · monthly · 255 on average
- 3 WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED132/200 EU · quad · 2x · weekly · 211 on average
- 4 SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.1039/200 quad · 2x · biweekly · 166 on average
- 5 US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly85/200 NA · quad · 2x · monthly · 155 on average
- 6 WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED40/200 NA · quad · 2x · weekly · 149 on average
§ 8Questions answeredfrom the figures in this entry
The record
What Rust version is TURTLE KINGDOM 2X ONE GRID on?
The server TURTLE KINGDOM 2X ONE GRID is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
Is TURTLE KINGDOM 2X ONE GRID up, and how steady is its uptime?
Online: TURTLE KINGDOM 2X ONE GRID is up as of the latest refresh. The uptime it reports puts the last restart at about 20 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
What is the performance of TURTLE KINGDOM 2X ONE GRID like?
Server fps averaged 60 over the last 48 hours; the low was 54. The entity count reached 38,797: buildings, deployables and all else in the world. Up to 2,136 MB of memory was used. What players feel as lag: fps running low and entities climbing.
Where does TURTLE KINGDOM 2X ONE GRID operate from?
No region appears for TURTLE KINGDOM 2X ONE GRID. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 66.51.99.165:28005 stands the address.
The rules and map
The map for TURTLE KINGDOM 2X ONE GRID: which one is it?
TURTLE KINGDOM 2X ONE GRID runs a procedural map, generated by the game, of size 1,650 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.
What does TURTLE KINGDOM 2X ONE GRID set down in the way of rules and settings?
A rate of 2x for gathering is what the name of TURTLE KINGDOM 2X ONE GRID states. The ceiling for a group is 4 players (quad). Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.
Population
How full does TURTLE KINGDOM 2X ONE GRID get?
At the latest count TURTLE KINGDOM 2X ONE GRID has 0 players, with 75 slots in total. The seven-day record: an average of 0 players and a peak of 2. At 10:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.
Against other Rust servers, how is TURTLE KINGDOM 2X ONE GRID ranked?
On player hours over seven days TURTLE KINGDOM 2X ONE GRID ranks #8,628, inside the top 39% of all ranked servers. The quad table places it at #457.
Tag and list record
Where does TURTLE KINGDOM 2X ONE GRID appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include TURTLE KINGDOM 2X ONE GRID: 2x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
The tags on TURTLE KINGDOM 2X ONE GRID: what do they signify?
The game's server browser reads the tags TURTLE KINGDOM 2X ONE GRID publishes: gmrust (Game mode): The standard survival game; mp75 (Max players): 75 is the number of slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What happens on TURTLE KINGDOM 2X ONE GRID when wipe day arrives?
Averaged over recent wipes, the crowd reached 4 at its busiest. 32 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 4 where the crowd did not hold.
The wipe timetable for TURTLE KINGDOM 2X ONE GRID: what does it show?
No next wipe can be predicted for TURTLE KINGDOM 2X ONE GRID, whose wipes fall at irregular times. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 25 days 17 hours ago.
Joining the server
How does one connect to TURTLE KINGDOM 2X ONE GRID?
To connect, open the console with F1 in Rust and enter client.connect 66.51.99.165:28005. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://turtle-kingdom.tebex.io/.