At press time 11,830 servers74,645 players224 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 13,524

Dead Man Rust HardCore

Online NA 66.51.99.44:28010 checked 9m ago

Dead Man Rust HardCore is a Rust server in North America. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 13,524 of the ranked servers, the top 61%, and No. 1415 in North America. It last wiped 27d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, hardcore.

§ 1Attendance

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

§ 2Performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

The rhythm
Wipe-day peak2

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 5h
Thu 3 Dec, 19:00 FW35d 5h

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

🔥 DEAD MAN RUST — HARDCORE 🔥 Think you’ve got what it takes? Our Hardcore server is built for players who want real Rust survival — tougher fights, higher stakes, and no easy way out. ⚔️ Hardcore gameplay 💀 Every raid matters 🔥 PvP & survival 🏚️ Build smart. Fight hard. Survive. ☠️ No handouts — earn everything you get. Come see how long you can survive.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [NA] Willjum's Casual Solo/Duo Monthly2/175 NA · groups of 8+ · monthly · 14 on average
  2. 2 Hempville 420 No Kos Low Decay / Limited PvP2/90 NA · groups of 8+ · monthly · 7 on average
  3. 3 [US East] Facepunch Hardcore 12/400 NA · no group limit · monthly · 4 on average
  4. 4 Made in Quebec & France! QC FR EN (Website 9 Languages)5/1000 NA · groups of 8+ · monthly · 4 on average
  5. 5 Gringers Hardcore|Solo Only|Monthly October 12/50 NA · no group limit · monthly · 3 on average
  6. 6 Outlaw Ridge Hardcore | 50% Upkeep | No Tech Tree | Monthly2/50 NA · no group limit · monthly · 2 on average

§ 8Questions answeredfrom the figures in this entry

Server details

On which Rust version does Dead Man Rust HardCore operate?

Rust network protocol 2635 and build 168909 on Linux is what Dead Man Rust HardCore runs. To join, your game must be on the same protocol; Steam handles the update.

Is Dead Man Rust HardCore up, and how steady is its uptime?

The records show Dead Man Rust HardCore online at the time of this check. A restart came about 2 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 139 of 168 hours, 83% of the time. Rust Server Stats records a first sighting on 13 September 2026.

What is the performance of Dead Man Rust HardCore like?

For the last 48 hours the average was 6 server fps, with a low of 5. The entity count reached 111,511: buildings, deployables and all else in the world. The memory peak was 3,667 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of Dead Man Rust HardCore?

The NA tag places Dead Man Rust HardCore in North America, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. 66.51.99.44:28010 — that is the address.

Settings and map

What map does Dead Man Rust HardCore put players on?

Dead Man Rust HardCore runs a procedural map, generated by the game, of size 4,500.

What settings and rules does Dead Man Rust HardCore run?

Nothing in the name of Dead Man Rust HardCore gives a gather rate. The group limit is not stated. Play is hardcore, Facepunch's most difficult mode. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. The VAC anti-cheat from Valve is active.

Population

What population does Dead Man Rust HardCore carry?

The record for Dead Man Rust HardCore shows 0 players, against a capacity of 50. The seven-day record: an average of 0 players and a peak of 1. At 08:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.

Against other Rust servers, how is Dead Man Rust HardCore ranked?

The player-hour table over seven days puts Dead Man Rust HardCore at #13,524, and #1,415 for North America, within the top 61% of all ranked servers.

Tags, lists

Dead Man Rust HardCore sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Dead Man Rust HardCore: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.

The tags on Dead Man Rust HardCore: what do they signify?

gmhardcore (Game mode): Hardcore rules, which are harsher; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): The team system is disabled; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^h (Hardcore): Facepunch's hardcore mode: harsher survival, fewer helpers; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): North America is where the server browser lists it — that is the set of tags Dead Man Rust HardCore publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe record

Wipe day on Dead Man Rust HardCore: what should be expected?

Averaged over recent wipes, the crowd reached 2 at its busiest. 11 hours after the latest wipe, the crowd peaked.

When does Dead Man Rust HardCore wipe?

Dead Man Rust HardCore wipes with the force wipe alone, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. Of note: the current world is 27 days 19 hours old. A monthly wipe schedule is published in its tags.

Connection

How does one connect to Dead Man Rust HardCore?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 66.51.99.44:28010.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules, which are harsher.
mp50
Max players The server holds 50 slots.
ts0
Group limit The team system is disabled.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe from Facepunch.

Difficulty

^h
Hardcore Facepunch's hardcore mode: harsher survival, fewer helpers.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.