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An entry in the registerNo. 9,945

HighMiles Test server

Offline 66.51.99.4:40123 checked 2h ago

HighMiles Test server is a Rust server. It was offline at the last count; over the past week it averaged 0, with a peak of 2. It stands at No. 9,945 of the ranked servers, the top 45%. It last wiped 8h ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeakWipe
00.511.5205:0014:0022:0007:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
0510152005:0014:0022:0007:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1 days

between real wipes

On rhythm25%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:49 UTC8h ago – – running 0
Fri 23 Oct, 23:57 UTC5d ago 1 halved by day 1 4.8 days 0
Thu 22 Oct, 20:46 UTC6d ago 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC11d ago 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC11d ago 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC12d ago 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC14d ago 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC14d ago 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC15d ago 1 – 1 days 0
Sat 10 Oct, 21:52 UTC18d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit36/500 no group limit · 153 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10124/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1042/225 EU · groups of 16+ · weekly · 117 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1010/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main1/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.100/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does HighMiles Test server operate?

Rust network protocol 2635 and build 168909 on Linux is what HighMiles Test server runs. The protocol must match on your game to join; the update comes through Steam.

How reliable is HighMiles Test server, and is it online now?

HighMiles Test server shows offline as of the latest refresh, last seen 2 hours ago. A restart came about 5 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Its earliest entry at Rust Server Stats is dated 3 October 2026.

How does HighMiles Test server perform?

The records show an average of 14 server fps over 48 hours, never below 8. Of note: 125,964 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 12,232 MB. What players feel as lag: fps running low and entities climbing.

In which location does HighMiles Test server sit?

The server publishes no region: HighMiles Test server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 66.51.99.4:40123 stands the address.

Rules, settings, map

The map for HighMiles Test server: which one is it?

HighMiles Test server runs a procedural map, generated by the game, of size 3,500 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.

What does HighMiles Test server set down in the way of rules and settings?

Nothing in the name of HighMiles Test server gives a gather rate. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.

The players

What are the player numbers on HighMiles Test server?

No answer from HighMiles Test server at the latest refresh; it was last seen 2 hours ago. Averaged across seven days, 0 players; the peak reached 2. Of the last 48 hours, 20:00 UTC drew the highest average: 1 players.

Against other Rust servers, how is HighMiles Test server ranked?

On player hours over seven days HighMiles Test server ranks #9,945, inside the top 45% of all ranked servers.

Tag and list record

Where does HighMiles Test server appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include HighMiles Test server: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The tags on HighMiles Test server: what do they signify?

These tags are HighMiles Test server's, and the game's browser reads them: gmvanilla (Game mode): The vanilla survival mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What happens on HighMiles Test server when wipe day arrives?

The average peak across recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

When does HighMiles Test server wipe?

No next wipe can be predicted for HighMiles Test server, whose wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 8 hours ago.

How to join

Which steps join HighMiles Test server?

To connect, open the console with F1 in Rust and enter client.connect 66.51.99.4:40123. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://highs-pve-server.paynow.store/.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival mode.
mp10
Max players The server holds 10 slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.