At press time 11,737 servers72,806 players126 fresh wipes Revised every five minutes
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An entry in the registerNo. 15,327

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 14d ago

Renzo Rust - In Development is a Rust server in North America. It was offline at the last count. It stands at No. 15,327 of the ranked servers, the top 71%, and No. 1547 in North America. It last wiped 15d ago, on a weekly schedule, and the next wipe is expected on Monday 2 November. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 5d 6h. Its weekly schedule tag · low confidence

The rhythm
Usual gap3 days

between real wipes

On rhythm62%

of its recent wipes

Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Mon 2 Nov, 20:065d 6h
Thu 5 Nov, 19:00 FW8d 5h
Mon 9 Nov, 20:0612d 6h
Mon 16 Nov, 20:0619d 6h
Mon 23 Nov, 20:0626d 6h
Mon 30 Nov, 20:0633d 6h
Thu 3 Dec, 19:00 FW36d 5h
Mon 7 Dec, 20:0640d 6h

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC15d ago 0 – running 0
Fri 9 Oct, 20:06 UTC18d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC22d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC25d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC29d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC32d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC36d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC39d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC43d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [NA] Willjum's Solo Only | Thursday Wipes7/100 NA · groups of 8+ · weekly · 26 on average
  2. 2 Rust Degens - US Vanilla | Fridays6/150 NA · groups of 8+ · weekly · 14 on average
  3. 3 Rusty Moose |US Main|25/250 NA · groups of 12+ · weekly · 250 on average
  4. 4 Rustoria.co - US Main30/250 NA · groups of 16+ · weekly · 234 on average
  5. 5 Rusty Moose |US Mondays|280/300 NA · groups of 12+ · weekly · 194 on average
  6. 6 Rustafied.com - US Friday10/100 NA · groups of 16+ · weekly · 154 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for Renzo Rust - In Development: which one?

The server Renzo Rust - In Development is on Rust network protocol 2634 and build 167584, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

Is Renzo Rust - In Development up, and how steady is its uptime?

Renzo Rust - In Development shows offline as of the latest refresh, last seen 14 days 19 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.

In which location does Renzo Rust - In Development sit?

Under the NA tag, Renzo Rust - In Development lists itself in North America. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 66.51.99.76:28025 — that is the address.

Rules, settings, map

What map does Renzo Rust - In Development put players on?

Renzo Rust - In Development runs a procedural map, generated by the game, of size 2,500 with seed 1826895022. Because size and seed fix the map, it can be viewed on RustMaps from here.

The rules and settings of Renzo Rust - In Development: what are they?

The name of Renzo Rust - In Development states no rate for gathering. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. The VAC anti-cheat from Valve is active.

The players

What are the player numbers on Renzo Rust - In Development?

No answer from Renzo Rust - In Development at the latest refresh; it was last seen 14 days 19 hours ago.

Where does Renzo Rust - In Development sit in the rankings?

Ranked on seven-day player hours, Renzo Rust - In Development holds #15,327, with #1,547 in North America; the top 71% of ranked servers includes it.

Tag and list record

Renzo Rust - In Development sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Renzo Rust - In Development is placed in these lists: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Which meanings attach to the tags on Renzo Rust - In Development?

gmrust (Game mode): The standard survival game; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167584 (Build): The build number is 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^w (Weekly): The cycle is weekly; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here; NA (North America): In the browser it appears under North America — that is the set of tags Renzo Rust - In Development publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What is the shape of wipe day on Renzo Rust - In Development?

Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe the crowd reached its peak.

The wipe timetable for Renzo Rust - In Development: what does it show?

Too few wipes of Renzo Rust - In Development are on record to confirm the schedule; the tag guides the prediction. On Monday 2 November at 20:06 UTC the next wipe is due. The present world dates from 15 days 17 hours. The tags list wipes as weekly.

Joining the server

What is the way to join Renzo Rust - In Development?

To connect, open the console with F1 in Rust and enter client.connect 66.51.99.76:28025. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://discord.com/invite/u7StnUcXSR.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode The standard survival game.
mp50
Max players Slot count: 50.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs167584
Build The build number is 167584.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly The cycle is weekly.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon Carbon, a framework for plugins, runs here.

Region

NA
North America In the browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.