An entry in the registerNo. 15,327
Renzo Rust - In Development
Offline NA 66.51.99.76:28025 checked 14d ago
Renzo Rust - In Development is a Rust server in North America. It was offline at the last count. It stands at No. 15,327 of the ranked servers, the top 71%, and No. 1547 in North America. It last wiped 15d ago, on a weekly schedule, and the next wipe is expected on Monday 2 November. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Monday 2 November, 20:06 UTC, in 5d 6h. Its weekly schedule tag · low confidence
between real wipes
of its recent wipes
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Mon 2 Nov, 20:06 | 5d 6h |
| Thu 5 Nov, 19:00 FW | 8d 5h |
| Mon 9 Nov, 20:06 | 12d 6h |
| Mon 16 Nov, 20:06 | 19d 6h |
| Mon 23 Nov, 20:06 | 26d 6h |
| Mon 30 Nov, 20:06 | 33d 6h |
| Thu 3 Dec, 19:00 FW | 36d 5h |
| Mon 7 Dec, 20:06 | 40d 6h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:06 UTC15d ago | 0 | – | running | 0 |
| Fri 9 Oct, 20:06 UTC18d ago | 0 | – | 3 days | 0 |
| Mon 5 Oct, 20:06 UTC22d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 20:07 UTC25d ago | 0 | – | 3 days | 0 |
| Thu 1 Oct, 18:13 UTC FW26d ago | 0 | – | 1.1 days | 0 |
| Mon 28 Sep, 20:06 UTC29d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 20:06 UTC32d ago | 0 | – | 3 days | 0 |
| Mon 21 Sep, 20:06 UTC36d ago | 0 | – | 4 days | 0 |
| Fri 18 Sep, 20:06 UTC39d ago | 0 | – | 3 days | 0 |
| Mon 14 Sep, 20:07 UTC43d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [NA] Willjum's Solo Only | Thursday Wipes7/100 NA · groups of 8+ · weekly · 26 on average
- 2 Rust Degens - US Vanilla | Fridays6/150 NA · groups of 8+ · weekly · 14 on average
- 3 Rusty Moose |US Main|25/250 NA · groups of 12+ · weekly · 250 on average
- 4 Rustoria.co - US Main30/250 NA · groups of 16+ · weekly · 234 on average
- 5 Rusty Moose |US Mondays|280/300 NA · groups of 12+ · weekly · 194 on average
- 6 Rustafied.com - US Friday10/100 NA · groups of 16+ · weekly · 154 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Renzo Rust - In Development: which one?
The server Renzo Rust - In Development is on Rust network protocol 2634 and build 167584, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
Is Renzo Rust - In Development up, and how steady is its uptime?
Renzo Rust - In Development shows offline as of the latest refresh, last seen 14 days 19 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.
In which location does Renzo Rust - In Development sit?
Under the NA tag, Renzo Rust - In Development lists itself in North America. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 66.51.99.76:28025 — that is the address.
Rules, settings, map
What map does Renzo Rust - In Development put players on?
Renzo Rust - In Development runs a procedural map, generated by the game, of size 2,500 with seed 1826895022. Because size and seed fix the map, it can be viewed on RustMaps from here.
The rules and settings of Renzo Rust - In Development: what are they?
The name of Renzo Rust - In Development states no rate for gathering. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. The VAC anti-cheat from Valve is active.
The players
What are the player numbers on Renzo Rust - In Development?
No answer from Renzo Rust - In Development at the latest refresh; it was last seen 14 days 19 hours ago.
Where does Renzo Rust - In Development sit in the rankings?
Ranked on seven-day player hours, Renzo Rust - In Development holds #15,327, with #1,547 in North America; the top 71% of ranked servers includes it.
Tag and list record
Renzo Rust - In Development sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Renzo Rust - In Development is placed in these lists: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Which meanings attach to the tags on Renzo Rust - In Development?
gmrust (Game mode): The standard survival game; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167584 (Build): The build number is 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^w (Weekly): The cycle is weekly; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here; NA (North America): In the browser it appears under North America — that is the set of tags Renzo Rust - In Development publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
What is the shape of wipe day on Renzo Rust - In Development?
Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe the crowd reached its peak.
The wipe timetable for Renzo Rust - In Development: what does it show?
Too few wipes of Renzo Rust - In Development are on record to confirm the schedule; the tag guides the prediction. On Monday 2 November at 20:06 UTC the next wipe is due. The present world dates from 15 days 17 hours. The tags list wipes as weekly.
Joining the server
What is the way to join Renzo Rust - In Development?
To connect, open the console with F1 in Rust and enter client.connect 66.51.99.76:28025. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://discord.com/invite/u7StnUcXSR.