An entry in the registerNo. 15,349
Marratts Rust PVE
Online NA 66.70.179.185:28015 checked 11m ago
Marratts Rust PVE is a Rust server in North America. At the last count it had 0 players of a possible 10. It stands at No. 15,349 of the ranked servers, the top 69%, and No. 1513 in North America. It last wiped 26d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 14h |
| Thu 3 Dec, 19:00 FW | 35d 14h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Gather Rate 10x, Backpack Slots 384x, 1 Hit Gather, No Decay, No Stability, Blueprints, No Wear Weapons/Tools, Raidable Bases, Zombie Hordes, Dangerous Treasures & Forced Wipe Only Email: EHCanadian83@Gmail.com for edits or recommendations Plugin List: AnimalFarm, AutoPickup, AutoPlant, Backpack, BackpackButton, BaseRepair, BetterHammer, BetterNoStability, CorpseLocation, DangerousTreasures, DeathMarker, ExtendedIndustrial, ForeverRipe, FullRepair, GatherLootMultiplier, GeeSpot, HarvestableVehicles, ImprovedDoorClosers, IndoorFurnace, InstantCrops, InstantH2O, Kits, MonumentFinder, NeverWear, NoCompound, NoDecay, OneHit, RaidableBases, RecyclerBox, ScheduledMessages, SimpleKillFeed, SkinBox, SkipNight, StackSizeController, TeleportGUI, VehicleStorage, WaterEvent, ZBoxesUI, ZombieHorde BattleMetrics: rs000000000b3jl+u000/r
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [TW][PVE]Strawberry Turkey Pasta1/100 EA · groups of 8+ · monthly · 2 on average
- 2 #1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses]1/100 groups of 8+ · biweekly · 4 on average
- 3 Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay0/69 groups of 8+ · 10x · monthly · 2 on average
- 4 RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ]0/100 EU · quad · monthly · 1 on average
§ 8Questions answeredfrom the figures in this entry
Server record
What Rust version is Marratts Rust PVE on?
The server Marratts Rust PVE is on Rust network protocol 2634 and build 167781, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on Marratts Rust PVE, and is it up?
Marratts Rust PVE currently answers as online. Of note: the reported uptime places the last restart about 10 days 21 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
How does Marratts Rust PVE perform?
Server fps averaged 35 over the last 48 hours; the low was 35. The entity count reached 77,492: buildings, deployables and all else in the world. Up to 8,939 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.
Where does Marratts Rust PVE operate from?
In North America, Marratts Rust PVE lists itself with the NA tag. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 66.70.179.185:28015 — that is the address.
Rules, settings, map
What map is in use on Marratts Rust PVE?
Marratts Rust PVE runs a procedural map, generated by the game, of size 6,000 with seed 24680. Because size and seed fix the map, it can be viewed on RustMaps from here.
What does Marratts Rust PVE set down in the way of rules and settings?
Nothing in the name of Marratts Rust PVE gives a gather rate. Eight players per group is the default and the limit here. Play is combat training, loot supplied, for aim and PvP practice. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Player record
How full does Marratts Rust PVE get?
0 players are on Marratts Rust PVE at present; the slot count is 10. The record shows an average of 0 players over the past seven days.
Where does Marratts Rust PVE sit in the rankings?
Ranked on seven-day player hours, Marratts Rust PVE holds #15,349, with #1,513 in North America; the top 69% of ranked servers includes it.
Tags, lists
Marratts Rust PVE sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Marratts Rust PVE fits: Modded Rust servers, Rust aim training servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings attach to the tags on Marratts Rust PVE?
These tags are Marratts Rust PVE's, and the game's browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Slot count: 10; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): Game build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^d (Combat training): PvP and aim practice, loot supplied; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): The server browser files it under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
What is the shape of wipe day on Marratts Rust PVE?
Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd peaked.
On what schedule does Marratts Rust PVE wipe?
The force wipe is the only wipe for Marratts Rust PVE, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. Of note: the current world is 26 days 12 hours old. Its tags carry a monthly wipe schedule.
Connection
Which steps join Marratts Rust PVE?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 66.70.179.185:28015.