An entry in the registerNo. 16,010
Corrosion Hour Development Test Server
Offline 67.161.116.223:28015 checked 25d ago
Corrosion Hour Development Test Server is a Rust server. It was offline at the last count. It stands at No. 16,010 of the ranked servers, the top 71%. It last wiped 27d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit36/500 no group limit · 153 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10124/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1042/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1010/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main1/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.100/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does Corrosion Hour Development Test Server operate?
The server Corrosion Hour Development Test Server is on Rust network protocol 2634 and build 166493, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
How reliable is Corrosion Hour Development Test Server, and is it online now?
Corrosion Hour Development Test Server shows offline as of the latest refresh, last seen 25 days 5 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Its earliest entry at Rust Server Stats is dated 1 October 2026.
Where does Corrosion Hour Development Test Server operate from?
No region is published by Corrosion Hour Development Test Server. Rust Server Stats records the stated location of a server, not the location of the machine. 67.161.116.223:28015 — that is the address.
Rules, settings, map
What map does Corrosion Hour Development Test Server put players on?
Corrosion Hour Development Test Server plays on a map the game generates, procedural in kind.
What settings and rules does Corrosion Hour Development Test Server run?
The name of Corrosion Hour Development Test Server states no rate for gathering. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.
Player record
What population does Corrosion Hour Development Test Server carry?
Corrosion Hour Development Test Server is offline at present; the last response came 25 days 5 hours ago.
What position does Corrosion Hour Development Test Server hold among Rust servers?
On player hours over seven days Corrosion Hour Development Test Server ranks #16,010, inside the top 71% of all ranked servers.
The tags and lists
Corrosion Hour Development Test Server sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Corrosion Hour Development Test Server: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on Corrosion Hour Development Test Server be read?
The game's server browser reads the tags Corrosion Hour Development Test Server publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs166493 (Build): Game build: 166493; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
The wipe timetable for Corrosion Hour Development Test Server: what does it show?
Corrosion Hour Development Test Server's rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 27 days 9 hours ago.
Joining the server
Which steps join Corrosion Hour Development Test Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 67.161.116.223:28015.