At press time 11,829 servers89,289 players57 fresh wipes Revised every five minutes
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An entry in the registerNo. 5,837

Slow-Server

Online 67.210.111.244:28015 checked 2h ago

Slow-Server is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 2. It stands at No. 5,837 of the ranked servers, the top 26%. It last wiped 10d ago.

§ 1Attendance

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

§ 2Performance

025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|636/675 EU · groups of 12+ · weekly · 552 on average
  2. 2 Rustoria.co - EU East Long485/525 EU · groups of 12+ · monthly · 318 on average
  3. 3 Rusty Moose |EU Main|59/250 EU · groups of 12+ · weekly · 299 on average
  4. 4 Rustoria.co - EU Main36/250 EU · groups of 16+ · weekly · 298 on average
  5. 5 Rustafied.com - EU Friday138/200 EU · groups of 16+ · weekly · 270 on average
  6. 6 Rustoria.co - EU East Medium255/300 EU · groups of 12+ · biweekly · 256 on average

§ 7Questions answeredfrom the figures in this entry

The record

What Rust version is Slow-Server on?

The server Slow-Server is on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

Is Slow-Server up, and how steady is its uptime?

Online: Slow-Server is up as of the latest refresh. The uptime it reports puts the last restart at about 4 days 19 hours ago. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Rust Server Stats records a first sighting on 26 September 2026.

What is the performance of Slow-Server like?

The records show an average of 76 server fps over 48 hours, never below 46. The entity count reached 87,021: buildings, deployables and all else in the world. Of note: memory use reached 2,961 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

Where does Slow-Server operate from?

No region is published by Slow-Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 67.210.111.244:28015 stands the address.

Settings and map

What map does Slow-Server put players on?

Slow-Server runs a procedural map, generated by the game, of size 4,000 with seed 255353765. The map repeats with the same size and seed; this page links to it on RustMaps.

What settings and rules does Slow-Server run?

Nothing in the name of Slow-Server gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It appears under Community in the server browser and is a community server. The VAC anti-cheat from Valve is active.

Player record

How full does Slow-Server get?

0 players are on Slow-Server at present; the slot count is 10. The seven-day record: an average of 0 players and a peak of 2. At 21:00 UTC, over the last 48 hours, the mean was 2 players, the highest of any hour.

Where does Slow-Server sit in the rankings?

On player hours over seven days Slow-Server ranks #5,837, inside the top 26% of all ranked servers.

Tags, lists

Where does Slow-Server appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Slow-Server fits: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on Slow-Server?

These tags are Slow-Server's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What is the shape of wipe day on Slow-Server?

Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd peaked.

When does Slow-Server wipe?

The record of Slow-Server holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 10 days 3 hours old.

Joining the server

How does one connect to Slow-Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 67.210.111.244:28015.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard survival game.
mp10
Max players Slot count: 10.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build The build number is 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.