An entry in the registerNo. 15,426
TurtleTown
Offline 68.102.214.53:28015 checked 3d ago
TurtleTown is a Rust server. It was offline at the last count. It stands at No. 15,426 of the ranked servers, the top 69%. It last wiped 22d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit205/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10183/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10126/700 EU · groups of 16+ · monthly · 90 on average
- 5 RustSpain.com | EU Main19/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1050/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does TurtleTown operate?
Rust network protocol 2634 and build 166652 on Windows is what TurtleTown runs. The protocol must match on your game to join; the update comes through Steam.
Is TurtleTown up, and how steady is its uptime?
TurtleTown shows offline as of the latest refresh, last seen 3 days 11 hours ago. The records show 62% uptime over the last 7 full days: 104 of 168 hours up. Rust Server Stats records a first sighting on 6 October 2026.
In which location does TurtleTown sit?
The server publishes no region: TurtleTown. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 68.102.214.53:28015 — that is the address.
Rules, settings, map
What map does TurtleTown put players on?
TurtleTown runs a procedural map, generated by the game, of size 4,500 with seed 263788365. Because size and seed fix the map, it can be viewed on RustMaps from here.
What settings and rules does TurtleTown run?
No gather rate appears in the name of TurtleTown. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
The players
How full does TurtleTown get?
TurtleTown is offline at present; the last response came 3 days 11 hours ago. The record shows an average of 0 players over the past seven days.
Where does TurtleTown sit in the rankings?
The seven-day player-hour table places TurtleTown at #15,426, within the top 69% of ranked servers.
Tags, lists
Where does TurtleTown appear among the Rust Server Stats lists and filters?
On Rust Server Stats, TurtleTown is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on TurtleTown be read?
These tags are TurtleTown's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
On what schedule does TurtleTown wipe?
TurtleTown's rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 22 days 11 hours old.
How to join
What is the way to join TurtleTown?
To connect, open the console with F1 in Rust and enter client.connect 68.102.214.53:28015. The Launch Rust and join button on this page does the same through Steam.