An entry in the registerNo. 5,978
Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 11m ago
Rusted Zombies | Local Development is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 1. It stands at No. 5,978 of the ranked servers, the top 27%. It last wiped 7d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit160/500 no group limit · 155 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10120/100 EU · groups of 8+ · weekly · 127 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10186/225 EU · groups of 16+ · weekly · 115 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10109/700 EU · groups of 16+ · monthly · 88 on average
- 5 RustSpain.com | EU Main7/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1044/1000 EU · groups of 16+ · monthly · 83 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does Rusted Zombies | Local Development operate?
Rust network protocol 2635 and build 168909 on Linux is what Rusted Zombies | Local Development runs. The protocol must match on your game to join; the update comes through Steam.
Is Rusted Zombies | Local Development up, and how steady is its uptime?
Online: Rusted Zombies | Local Development is up as of the latest refresh. Of note: 168 of 168 hours up in the last 7 full days, or 100% of the time. The first sighting at Rust Server Stats was on 20 October 2026.
What is the location of Rusted Zombies | Local Development?
No region is published by Rusted Zombies | Local Development. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 69.131.3.17:28015 stands the address.
Settings and map
The map for Rusted Zombies | Local Development: which one is it?
Rusted Zombies | Local Development plays on a map the game generates, procedural in kind.
The rules and settings of Rusted Zombies | Local Development: what are they?
Nothing in the name of Rusted Zombies | Local Development gives a gather rate. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Population
What population does Rusted Zombies | Local Development carry?
At the latest count Rusted Zombies | Local Development has 0 players, with 10 slots in total. Averaged across seven days, 0 players; the peak reached 1.
Where does Rusted Zombies | Local Development sit in the rankings?
On player hours over seven days Rusted Zombies | Local Development ranks #5,978, inside the top 27% of all ranked servers.
Tags, lists
Rusted Zombies | Local Development sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists Rusted Zombies | Local Development fits: Modded Rust servers and Zombie servers, listed. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings attach to the tags on Rusted Zombies | Local Development?
The game's server browser reads the tags Rusted Zombies | Local Development publishes: gmvanilla (Game mode): Vanilla rules, survival play; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
The wipe timetable for Rusted Zombies | Local Development: what does it show?
The record of Rusted Zombies | Local Development holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 7 days 14 hours ago.
How to join
How does one connect to Rusted Zombies | Local Development?
To connect, open the console with F1 in Rust and enter client.connect 69.131.3.17:28015. The Launch Rust and join button on this page does the same through Steam.