An entry in the registerNo. 15,160
4SG 1-Grid Madness 10X
Online NA 70.173.255.80:25010 checked 9m ago
4SG 1-Grid Madness 10X is a Rust server in North America. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 15,160 of the ranked servers, the top 68%, and No. 1488 in North America. It last wiped 27d ago, on a weekly schedule, and the next wipe is expected on Thursday 29 October. Its own tags class it as 10x, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 29 October, 18:30 UTC, in 6h. Its weekly schedule tag · low confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 29 Oct, 18:30 | 6h |
| Thu 5 Nov, 19:00 FW | 7d 6h |
| Thu 12 Nov, 18:30 | 14d 6h |
| Thu 19 Nov, 18:30 | 21d 6h |
| Thu 26 Nov, 18:30 | 28d 6h |
| Thu 3 Dec, 19:00 FW | 35d 6h |
| Thu 10 Dec, 18:30 | 42d 6h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Welcome to 4SG - For Social Gaming Rust 1-Grid Madness 10X! - **Please Note: We are still in the early development phases so reboots, wipes and more should be expected as we get closer to production ready! - **Join Discord today for more servers and meet the community! - **https://discord.gg/4SG
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE51/200 NA · groups of 8+ · 10x · weekly · 181 on average
- 2 Atlas - US 10x | No BPs | Kits | Shop116/150 NA · groups of 30+ · 10x · weekly · 180 on average
- 3 Vitality - US 10x | No BPs | Kits | Shop20/50 NA · groups of 32+ · 10x · weekly · 64 on average
- 4 WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X6/100 NA · groups of 100+ · 10x · weekly · 7 on average
- 5 Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events2/125 NA · groups of 20+ · 10x · weekly · 3 on average
- 6 RAMPAGE 10X | WEEKLY WIPES1/75 NA · groups of 10+ · 10x · weekly · 3 on average
§ 8Questions answeredfrom the figures in this entry
Server details
The Rust version for 4SG 1-Grid Madness 10X: which one?
The server 4SG 1-Grid Madness 10X is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on 4SG 1-Grid Madness 10X, and is it up?
Online: 4SG 1-Grid Madness 10X is up as of the latest refresh. A restart came about 5 days 17 hours ago, by the server's own uptime figure. Of note: 128 of 168 hours up in the last 7 full days, or 76% of the time. Rust Server Stats records a first sighting on 13 September 2026.
Does 4SG 1-Grid Madness 10X hold a steady frame?
The records show an average of 238 server fps over 48 hours, never below 232. Of note: 49,782 entities at the peak, counting buildings, deployables and the rest. Up to 3,116 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.
Where does 4SG 1-Grid Madness 10X operate from?
Under the NA tag, 4SG 1-Grid Madness 10X lists itself in North America. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 70.173.255.80:25010 — that is the address.
The rules and map
What map does 4SG 1-Grid Madness 10X put players on?
4SG 1-Grid Madness 10X runs a procedural map, generated by the game, of size 2,500 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: Custom Map.
What does 4SG 1-Grid Madness 10X set down in the way of rules and settings?
By its own name, 4SG 1-Grid Madness 10X gathers at 10x. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
The players
How full does 4SG 1-Grid Madness 10X get?
0 players are on 4SG 1-Grid Madness 10X at present; the slot count is 50. Over seven days the mean is 0 players, with a peak of 1.
Against other Rust servers, how is 4SG 1-Grid Madness 10X ranked?
Ranked on seven-day player hours, 4SG 1-Grid Madness 10X holds #15,160, with #1,488 in North America; the top 68% of ranked servers includes it.
Tags, lists
4SG 1-Grid Madness 10X sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include 4SG 1-Grid Madness 10X: 10x Rust servers, Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
The tags on 4SG 1-Grid Madness 10X: what do they signify?
These tags are 4SG 1-Grid Madness 10X's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): In the browser it appears under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
What happens on 4SG 1-Grid Madness 10X when wipe day arrives?
Across its recent wipes, the busiest point averaged 1 players. 36 hours into the latest wipe the crowd reached its peak.
When does 4SG 1-Grid Madness 10X wipe?
Too few wipes of 4SG 1-Grid Madness 10X are on record to confirm the schedule; the tag guides the prediction. On Thursday 29 October at 18:30 UTC the next wipe is due. The world now in play was generated 27 days 17 hours ago. The tags list wipes as weekly.
Connection
How does one connect to 4SG 1-Grid Madness 10X?
To connect, open the console with F1 in Rust and enter client.connect 70.173.255.80:25010. The Launch Rust and join button on this page does the same through Steam. https://discord.com/invite/4sg carries the server's website.