At press time 11,653 servers49,451 players107 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,396

Codezalot Rust

Online 72.218.192.227:28015 checked 12m ago

Codezalot Rust is a Rust server. At the last count it had 0 players of a possible 50. It stands at No. 15,396 of the ranked servers, the top 69%. It last wiped 10d ago. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

§ 2Performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit159/500 no group limit · 155 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10123/100 EU · groups of 8+ · weekly · 127 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10182/225 EU · groups of 16+ · weekly · 115 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1093/700 EU · groups of 16+ · monthly · 88 on average
  5. 5 RustSpain.com | EU Main5/200 EU · groups of 12+ · weekly · 87 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1040/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does Codezalot Rust operate?

Rust network protocol 2634 and build 167781 on Linux is what Codezalot Rust runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Codezalot Rust, and is it online now?

The records show Codezalot Rust online at the time of this check. A restart came about 10 days 3 hours ago, by the server's own uptime figure. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Rust Server Stats records a first sighting on 18 October 2026.

What is the performance of Codezalot Rust like?

The records show an average of 124 server fps over 48 hours, never below 103. Buildings, deployables and the rest brought the entity count to a high of 69,099. Of note: memory use reached 3,268 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does Codezalot Rust sit?

No region is published by Codezalot Rust. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 72.218.192.227:28015 stands the address.

Rules, settings, map

The map for Codezalot Rust: which one is it?

Codezalot Rust runs a procedural map, generated by the game, of size 3,500 with seed 1887230747. RustMaps can display it from this page, since equal size and seed yield the same map.

The rules and settings of Codezalot Rust: what are they?

Nothing in the name of Codezalot Rust gives a gather rate. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Population

How full does Codezalot Rust get?

0 players are on Codezalot Rust at present; the slot count is 50. The record shows an average of 0 players over the past seven days.

Against other Rust servers, how is Codezalot Rust ranked?

The seven-day player-hour table places Codezalot Rust at #15,396, within the top 69% of ranked servers.

The tags and lists

Codezalot Rust sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Codezalot Rust fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on Codezalot Rust?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game — that is the set of tags Codezalot Rust publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

The wipe timetable for Codezalot Rust: what does it show?

The record of Codezalot Rust holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 10 days 5 hours old.

Connection

What is the way to join Codezalot Rust?

To connect, open the console with F1 in Rust and enter client.connect 72.218.192.227:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Slot count: 50.
ts8
Group limit 8 to a team, which is the default.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Modded: settings or plugins have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.