An entry in the registerNo. 15,212
Pacific Drive Integration - Local Test
Offline 72.251.219.88:28115 checked 15d ago
Pacific Drive Integration - Local Test is a Rust server. It was offline at the last count. It stands at No. 15,212 of the ranked servers, the top 70%. It last wiped 16d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit186/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10134/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10179/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1091/700 EU · groups of 16+ · monthly · 94 on average
- 5 RustSpain.com | EU Main284/200 EU · groups of 12+ · weekly · 86 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10236/700 EU · groups of 16+ · monthly · 86 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for Pacific Drive Integration - Local Test: which one?
The server Pacific Drive Integration - Local Test is on Rust network protocol 2634 and build 167584, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
How reliable is Pacific Drive Integration - Local Test, and is it online now?
Offline at present: Pacific Drive Integration - Local Test, last seen 15 days 3 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Rust Server Stats records a first sighting on 12 October 2026.
In which location does Pacific Drive Integration - Local Test sit?
No region is published by Pacific Drive Integration - Local Test. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 72.251.219.88:28115 — that is the address.
Settings and map
What map is in use on Pacific Drive Integration - Local Test?
Generation by the game gives Pacific Drive Integration - Local Test its procedural map.
What settings and rules does Pacific Drive Integration - Local Test run?
Nothing in the name of Pacific Drive Integration - Local Test gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. The VAC anti-cheat from Valve is inactive.
Population
How full does Pacific Drive Integration - Local Test get?
Pacific Drive Integration - Local Test is offline at present; the last response came 15 days 3 hours ago.
Against other Rust servers, how is Pacific Drive Integration - Local Test ranked?
On player hours over seven days Pacific Drive Integration - Local Test ranks #15,212, inside the top 70% of all ranked servers.
The tags and lists
Where does Pacific Drive Integration - Local Test appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Pacific Drive Integration - Local Test: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on Pacific Drive Integration - Local Test be read?
The game's server browser reads the tags Pacific Drive Integration - Local Test publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp2 (Max players): 2 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167584 (Build): Game build: 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
On what schedule does Pacific Drive Integration - Local Test wipe?
Too few wipes of Pacific Drive Integration - Local Test are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 16 days 15 hours ago.
Joining the server
What is the way to join Pacific Drive Integration - Local Test?
To connect, open the console with F1 in Rust and enter client.connect 72.251.219.88:28115. The Launch Rust and join button on this page does the same through Steam.