An entry in the registerNo. 14,593
[US] Plunder Naval Rust Server | 10/24
Online NA 72.34.60.40:29420 checked 10m ago
[US] Plunder Naval Rust Server | 10/24 is a Rust server in North America. At the last count it had 0 players of a possible 100; over the past week it averaged 0, with a peak of 1. It stands at No. 14,593 of the ranked servers, the top 65%, and No. 1451 in North America. It last wiped 1d ago, on a weekly schedule, and the next wipe is expected on Wednesday 4 November. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Wednesday 4 November, 00:46 UTC, in 5d 6h. Its weekly schedule tag · low confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 1.5
| Date, UTC | Hence |
|---|---|
| Wed 4 Nov, 00:46 | 5d 6h |
| Thu 5 Nov, 19:00 FW | 7d 0h |
| Wed 11 Nov, 00:46 | 12d 6h |
| Wed 18 Nov, 00:46 | 19d 6h |
| Wed 25 Nov, 00:46 | 26d 6h |
| Wed 2 Dec, 00:46 | 33d 6h |
| Thu 3 Dec, 19:00 FW | 35d 0h |
| Wed 9 Dec, 00:46 | 40d 6h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:46 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 01:33 UTC4d ago | 0 | – | 3 days | 0 |
| Sat 10 Oct, 22:34 UTC18d ago | 0 | – | 14.1 days | 0 |
| Fri 2 Oct, 22:19 UTC26d ago | 1 | halved by day 1 | 8 days | 0 |
| Fri 25 Sep, 21:59 UTC33d ago | 6 | halved by day 2 | 7 days | 1 |
| Thu 24 Sep, 06:06 UTC35d ago | 6 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Welcome to a brand new way to play rust! Here, your boat is your home, not just a vehicle! Custom Boat Mechanics Vessel Insurance & Upgrades High-Stakes Deep Sea Warfare Visit Discord for more information!
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [NA] Willjum's Solo Only | Thursday Wipes7/100 NA · groups of 8+ · weekly · 27 on average
- 2 Rust Degens - US Vanilla | Fridays8/150 NA · groups of 8+ · weekly · 15 on average
- 3 Rusty Moose |US Main|71/250 NA · groups of 12+ · weekly · 251 on average
- 4 Rustoria.co - US Main72/250 NA · groups of 16+ · weekly · 235 on average
- 5 Rusty Moose |US Mondays|172/250 NA · groups of 12+ · weekly · 207 on average
- 6 Rustoria.co - US Mondays119/200 NA · groups of 12+ · weekly · 161 on average
§ 8Questions answeredfrom the figures in this entry
Server record
The Rust version for [US] Plunder Naval Rust Server | 10/24: which one?
The server [US] Plunder Naval Rust Server | 10/24 is on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on [US] Plunder Naval Rust Server | 10/24, and is it up?
Online: [US] Plunder Naval Rust Server | 10/24 is up as of the latest refresh. A restart came about 40 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 94 of 168 hours, 56% of the time. The first sighting at Rust Server Stats was on 22 September 2026.
What is the performance of [US] Plunder Naval Rust Server | 10/24 like?
Server fps averaged 165 over the last 48 hours; the low was 144. Of note: 39,077 entities at the peak, counting buildings, deployables and the rest. The memory peak was 3,247 MB. What players feel as lag: fps running low and entities climbing.
What is the location of [US] Plunder Naval Rust Server | 10/24?
Under the NA tag, [US] Plunder Naval Rust Server | 10/24 lists itself in North America. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 72.34.60.40:29420 — that is the address.
Rules, settings, map
The map for [US] Plunder Naval Rust Server | 10/24: which one is it?
[US] Plunder Naval Rust Server | 10/24 runs a procedural map, generated by the game, of size 4,500 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Custom Map.
What does [US] Plunder Naval Rust Server | 10/24 set down in the way of rules and settings?
No gather rate appears in the name of [US] Plunder Naval Rust Server | 10/24. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. VAC is enabled: Valve's anti-cheat.
Population
What are the player numbers on [US] Plunder Naval Rust Server | 10/24?
At the latest count [US] Plunder Naval Rust Server | 10/24 has 0 players, with 100 slots in total. Over seven days the mean is 0 players, with a peak of 1. Of the last 48 hours, 01:00 UTC drew the highest average: 0 players.
Against other Rust servers, how is [US] Plunder Naval Rust Server | 10/24 ranked?
The player-hour table over seven days puts [US] Plunder Naval Rust Server | 10/24 at #14,593, and #1,451 for North America, within the top 65% of all ranked servers.
The tags and lists
[US] Plunder Naval Rust Server | 10/24 sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists [US] Plunder Naval Rust Server | 10/24 fits: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How should the tags on [US] Plunder Naval Rust Server | 10/24 be read?
These tags are [US] Plunder Naval Rust Server | 10/24's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): The server browser files it under North America. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What happens on [US] Plunder Naval Rust Server | 10/24 when wipe day arrives?
The average peak across recent wipes was 0 players. 0 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 1.5.
On what schedule does [US] Plunder Naval Rust Server | 10/24 wipe?
The schedule is too thinly recorded on [US] Plunder Naval Rust Server | 10/24 to confirm, so the prediction follows its tag. The records show the next wipe due on Wednesday 4 November at 00:46 UTC. The world now in play was generated 41 hours ago. The tags list wipes as weekly.
Connection
How does one connect to [US] Plunder Naval Rust Server | 10/24?
To connect, open the console with F1 in Rust and enter client.connect 72.34.60.40:29420. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://discord.com/invite/29jEng55cr.