An entry in the registerNo. 15,346
MOD Test Server
Offline 73.46.68.165:28015 checked 15d ago
MOD Test Server is a Rust server. It was offline at the last count. It stands at No. 15,346 of the ranked servers, the top 71%. It last wiped 70d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit61/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10126/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1057/225 EU · groups of 16+ · weekly · 117 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1053/700 EU · groups of 16+ · monthly · 92 on average
- 5 RustSpain.com | EU Main17/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.109/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server record
On which Rust version does MOD Test Server operate?
Rust network protocol 2632 and build 161125 on Windows is what MOD Test Server runs. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on MOD Test Server, and is it up?
MOD Test Server shows offline as of the latest refresh, last seen 15 days 7 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. The first sighting at Rust Server Stats was on 20 September 2026.
Where does MOD Test Server operate from?
No region is published by MOD Test Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 73.46.68.165:28015 — that is the address.
The rules and map
The map for MOD Test Server: which one is it?
MOD Test Server runs a procedural map, generated by the game, of size 3,000 with seed 12345. RustMaps can display it from this page, since equal size and seed yield the same map.
The rules and settings of MOD Test Server: what are they?
No gather rate appears in the name of MOD Test Server. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. The VAC anti-cheat from Valve is active.
The players
How full does MOD Test Server get?
No answer from MOD Test Server at the latest refresh; it was last seen 15 days 7 hours ago.
Where does MOD Test Server sit in the rankings?
Ranked by player hours over the last seven days, MOD Test Server stands at #15,346, in the top 71% overall.
Tag and list record
Where does MOD Test Server appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include MOD Test Server: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should the tags on MOD Test Server be read?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2632 (Protocol): The game version must match protocol 2632 to join; cs161125 (Build): Build 161125; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags MOD Test Server publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
The wipe timetable for MOD Test Server: what does it show?
The record of MOD Test Server holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 70 days 20 hours.
How to join
Which steps join MOD Test Server?
To connect, open the console with F1 in Rust and enter client.connect 73.46.68.165:28015. The Launch Rust and join button on this page does the same through Steam.