At press time 11,902 servers104,075 players426 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,310

ZombieNET

Online 74.110.198.225:28015 checked 10m ago

ZombieNET is a Rust server. At the last count it had 0 players of a possible 500. It stands at No. 15,310 of the ranked servers, the top 69%. It last wiped 11d ago.

§ 1Attendance

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

§ 2Performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|322/375 EU · groups of 12+ · weekly · 512 on average
  2. 2 Rustoria.co - EU East Long436/475 EU · groups of 12+ · monthly · 317 on average
  3. 3 Rusty Moose |EU Main|964/1000 EU · groups of 12+ · weekly · 280 on average
  4. 4 Rustafied.com - EU Friday49/100 EU · groups of 16+ · weekly · 276 on average
  5. 5 eulongtest (private perf box)480/8 EU · groups of 14+ · monthly · 267 on average
  6. 6 Rustoria.co - EU Main989/1000 EU · groups of 16+ · weekly · 265 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does ZombieNET operate?

Rust network protocol 2634 and build 167781 on Windows is what ZombieNET runs. The protocol must match on your game to join; the update comes through Steam.

How reliable is ZombieNET, and is it online now?

Online: ZombieNET is up as of the latest refresh. The uptime it reports puts the last restart at about 11 days 21 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Its earliest entry at Rust Server Stats is dated 17 October 2026.

How does ZombieNET perform?

Server fps averaged 129 over the last 48 hours; the low was 108. The entity count reached 121,087: buildings, deployables and all else in the world. The memory peak was 6,476 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does ZombieNET sit?

No region is published by ZombieNET. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 74.110.198.225:28015 — that is the address.

Settings and map

The map for ZombieNET: which one is it?

ZombieNET runs a procedural map, generated by the game, of size 4,500 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map.

What does ZombieNET set down in the way of rules and settings?

No gather rate appears in the name of ZombieNET. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. The VAC anti-cheat from Valve is active.

Player record

What population does ZombieNET carry?

0 players are on ZombieNET at present; the slot count is 500. Averaged over the last seven days, the population is 0 players.

Against other Rust servers, how is ZombieNET ranked?

On player hours over seven days ZombieNET ranks #15,310, inside the top 69% of all ranked servers.

Tags, lists

Where does ZombieNET appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists ZombieNET fits: Best Rust community servers and Zombie servers, listed. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on ZombieNET be read?

These tags are ZombieNET's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

The wipe timetable for ZombieNET: what does it show?

ZombieNET's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 11 days 23 hours.

Connection

How does one connect to ZombieNET?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 74.110.198.225:28015.

§ 8Key to the tagswhat each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs167781
Build The build number is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.