At press time 11,620 servers32,393 players69 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 4,740

Peace, Then War

Online 74.244.31.245:28025 checked 8m ago

Peace, Then War is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 8. It stands at No. 4,740 of the ranked servers, the top 21%. It last wiped 27d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
0246806:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

§ 2Performance

010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap25 days

between real wipes

Wipe-day peak4

players, last three wipes

Crowd held0%

else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW27d ago 5 – running 0
Sun 6 Sep, 19:56 UTC52d ago 3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

PVE-No raiding, no KOS, unless mutually consensual. No decay, Armored Train, Convoy, Guarded Crate, Remover Tool, Skinbox, Sign Artist, & more. All are welcome.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit41/500 no group limit · 152 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10124/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.100/225 EU · groups of 16+ · weekly · 117 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1016/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main2/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.103/1000 EU · groups of 16+ · monthly · 84 on average

§ 8Questions answeredfrom the figures in this entry

Server record

On which Rust version does Peace, Then War operate?

Rust network protocol 2635 and build 168909 on Windows is what Peace, Then War runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Peace, Then War, and is it online now?

The records show Peace, Then War online at the time of this check. Of note: the reported uptime places the last restart about 16 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.

What is the performance of Peace, Then War like?

The records show an average of 171 server fps over 48 hours, never below 108. Buildings, deployables and the rest brought the entity count to a high of 146,051. The memory peak was 4,409 MB. An entity count climbing and fps running low are felt in-game as lag.

Where does Peace, Then War operate from?

No region is published by Peace, Then War. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 74.244.31.245:28025 — that is the address.

The rules and map

The map for Peace, Then War: which one is it?

Peace, Then War runs a procedural map, generated by the game, of size 4,800 with seed 2056159002. Because size and seed fix the map, it can be viewed on RustMaps from here.

What does Peace, Then War set down in the way of rules and settings?

Nothing in the name of Peace, Then War gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Carbon. VAC, Valve's anti-cheat, is enabled.

Player record

What are the player numbers on Peace, Then War?

0 players are on Peace, Then War at present; the slot count is 50. Averaged across seven days, 0 players; the peak reached 8. Of the last 48 hours, 00:00 UTC drew the highest average: 8 players.

Where does Peace, Then War sit in the rankings?

The seven-day player-hour table places Peace, Then War at #4,740, within the top 21% of ranked servers.

The tags and lists

Where does Peace, Then War appear among the Rust Server Stats lists and filters?

On Rust Server Stats, Peace, Then War is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The tags on Peace, Then War: what do they signify?

gmrust (Game mode): The standard survival game; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): The plugin framework is Carbon — that is the set of tags Peace, Then War publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

Wipe day on Peace, Then War: what should be expected?

The average peak across recent wipes was 4 players. 1 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 8.

When does Peace, Then War wipe?

The record of Peace, Then War holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 27 days 9 hours ago.

Connection

Which steps join Peace, Then War?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 74.244.31.245:28025.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The standard survival game.
mp50
Max players 50 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.