At press time 11,644 servers39,744 players75 fresh wipes Revised every five minutes
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An entry in the registerNo. 9,152

Dustsackies Test Server

Online 75.133.62.211:28015 checked 11m ago

Dustsackies Test Server is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 9,152 of the ranked servers, the top 41%. It last wiped 4d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
00.250.50.75103:0012:0021:0006:0016:0001:00

Hourly average and peak, UTC.

§ 2Performance

05010015020003:0012:0021:0006:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap3.8 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held25%

else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC17d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC23d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC25d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC39d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit39/500 no group limit · 160 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10122/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1045/225 EU · groups of 16+ · weekly · 114 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1021/700 EU · groups of 16+ · monthly · 88 on average
  5. 5 RustSpain.com | EU Main7/200 EU · groups of 12+ · weekly · 87 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.104/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

The record

What Rust version is Dustsackies Test Server on?

Rust network protocol 2635 and build 168909 on Windows is what Dustsackies Test Server runs. Steam updates your game for you, and it has to be on the same protocol to join.

What does uptime look like on Dustsackies Test Server, and is it up?

Online: Dustsackies Test Server is up as of the latest refresh. A restart came about 15 hours ago, by the server's own uptime figure. Of note: 99 of 168 hours up in the last 7 full days, or 59% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

What is the performance of Dustsackies Test Server like?

For the last 48 hours the average was 99 server fps, with a low of 63. Buildings, deployables and the rest brought the entity count to a high of 79,736. Of note: memory use reached 3,955 MB. An entity count climbing and fps running low are felt in-game as lag.

What is the location of Dustsackies Test Server?

No region appears for Dustsackies Test Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 75.133.62.211:28015 — that is the address.

Rules, settings, map

What map does Dustsackies Test Server put players on?

Dustsackies Test Server runs a procedural map, generated by the game, of size 5,800 with seed 1. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: Custom Map.

The rules and settings of Dustsackies Test Server: what are they?

No gather rate appears in the name of Dustsackies Test Server. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Carbon. VAC is enabled: Valve's anti-cheat.

The players

What population does Dustsackies Test Server carry?

The record for Dustsackies Test Server shows 0 players, against a capacity of 50. Over seven days the mean is 0 players, with a peak of 1. Of the last 48 hours, 22:00 UTC drew the highest average: 1 players.

Against other Rust servers, how is Dustsackies Test Server ranked?

Ranked by player hours over the last seven days, Dustsackies Test Server stands at #9,152, in the top 41% overall.

The tags and lists

Dustsackies Test Server sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Dustsackies Test Server fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings attach to the tags on Dustsackies Test Server?

The game's server browser reads the tags Dustsackies Test Server publishes: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slot count: 50; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Carbon, a framework for plugins, runs here. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What happens on Dustsackies Test Server when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 25% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.

On what schedule does Dustsackies Test Server wipe?

There is no next wipe to predict: Dustsackies Test Server wipes irregularly. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The present world dates from 4 days 5 hours.

Connection

What is the way to join Dustsackies Test Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 75.133.62.211:28015.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Slot count: 50.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon Carbon, a framework for plugins, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.