An entry in the registerNo. 12,955
Rust Dev Testing
Offline 76.131.4.215:28015 checked 6d ago
Rust Dev Testing is a Rust server. It was offline at the last count; over the past week it averaged 1, with a peak of 1. It stands at No. 12,955 of the ranked servers, the top 58%. It last wiped 15d ago.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Rusty Moose |EU Mondays|536/575 EU · groups of 12+ · weekly · 540 on average
- 2 Rustoria.co - EU East Long358/400 EU · groups of 12+ · monthly · 318 on average
- 3 Rustoria.co - EU Main36/250 EU · groups of 16+ · weekly · 314 on average
- 4 Rusty Moose |EU Main|43/250 EU · groups of 12+ · weekly · 313 on average
- 5 Rustoria.co - EU East Medium159/200 EU · groups of 12+ · biweekly · 273 on average
- 6 Rustafied.com - EU Friday78/100 EU · groups of 16+ · weekly · 265 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Rust Dev Testing: which one?
Rust network protocol 2634 and build 167584 on Windows is what Rust Dev Testing runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is Rust Dev Testing up, and how steady is its uptime?
Rust Dev Testing shows offline as of the latest refresh, last seen 6 days 13 hours ago. In the last 7 full days it was up for 2 of 168 hours, 1% of the time. Its earliest entry at Rust Server Stats is dated 13 October 2026.
Where does Rust Dev Testing operate from?
The server publishes no region: Rust Dev Testing. Rust Server Stats records the stated location of a server, not the location of the machine. 76.131.4.215:28015 — that is the address.
Settings and map
The map for Rust Dev Testing: which one is it?
Generation by the game gives Rust Dev Testing its procedural map.
What does Rust Dev Testing set down in the way of rules and settings?
The name of Rust Dev Testing states no rate for gathering. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. It appears under Community in the server browser and is a community server. VAC is disabled: Valve's anti-cheat.
Population
How full does Rust Dev Testing get?
No answer from Rust Dev Testing at the latest refresh; it was last seen 6 days 13 hours ago. Averaged across seven days, 1 players; the peak reached 1.
Where does Rust Dev Testing sit in the rankings?
The seven-day player-hour table places Rust Dev Testing at #12,955, within the top 58% of ranked servers.
Tags, lists
Rust Dev Testing sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Rust Dev Testing: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings attach to the tags on Rust Dev Testing?
The game's server browser reads the tags Rust Dev Testing publishes: gmrust (Game mode): The standard survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
The wipe timetable for Rust Dev Testing: what does it show?
The record of Rust Dev Testing holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The present world dates from 15 days 7 hours.
Joining the server
How does one connect to Rust Dev Testing?
To connect, open the console with F1 in Rust and enter client.connect 76.131.4.215:28015. The Launch Rust and join button on this page does the same through Steam.