At press time 11,857 servers95,257 players160 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 13,857

[LOCAL] GameTeam PvE - acceptance

Offline 77.48.176.80:28015 checked 7d ago

[LOCAL] GameTeam PvE - acceptance is a Rust server. It was offline at the last count; over the past week it averaged 1, with a peak of 1. It stands at No. 13,857 of the ranked servers, the top 63%. It last wiped 10d ago. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap0.7 days

between real wipes

Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:54 UTC10d ago 1 – running 0
Fri 16 Oct, 17:56 UTC10d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit239/500 no group limit · 162 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10130/100 EU · groups of 8+ · weekly · 127 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10189/225 EU · groups of 16+ · weekly · 111 on average
  4. 4 RustSpain.com | EU Main21/200 EU · groups of 12+ · weekly · 87 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10200/700 EU · groups of 16+ · monthly · 84 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1076/1000 EU · groups of 16+ · monthly · 83 on average

§ 7Questions answeredfrom the figures in this entry

Server record

The Rust version for [LOCAL] GameTeam PvE - acceptance: which one?

Rust network protocol 2634 and build 167398 on Linux is what [LOCAL] GameTeam PvE - acceptance runs. To join, your game must be on the same protocol; Steam handles the update.

How reliable is [LOCAL] GameTeam PvE - acceptance, and is it online now?

[LOCAL] GameTeam PvE - acceptance shows offline as of the latest refresh, last seen 7 days 2 hours ago. The records show 1% uptime over the last 7 full days: 1 of 168 hours up. The first sighting at Rust Server Stats was on 16 October 2026.

In which location does [LOCAL] GameTeam PvE - acceptance sit?

The server publishes no region: [LOCAL] GameTeam PvE - acceptance. Rust Server Stats records the stated location of a server, not the location of the machine. At 77.48.176.80:28015 stands the address.

The rules and map

The map for [LOCAL] GameTeam PvE - acceptance: which one is it?

Generation by the game gives [LOCAL] GameTeam PvE - acceptance its procedural map.

What does [LOCAL] GameTeam PvE - acceptance set down in the way of rules and settings?

No gather rate appears in the name of [LOCAL] GameTeam PvE - acceptance. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Player record

What population does [LOCAL] GameTeam PvE - acceptance carry?

The last sighting of [LOCAL] GameTeam PvE - acceptance was 7 days 2 hours ago, and it is offline now. Averaged across seven days, 1 players; the peak reached 1.

Against other Rust servers, how is [LOCAL] GameTeam PvE - acceptance ranked?

On player hours over seven days [LOCAL] GameTeam PvE - acceptance ranks #13,857, inside the top 63% of all ranked servers.

The tags and lists

Where does [LOCAL] GameTeam PvE - acceptance appear among the Rust Server Stats lists and filters?

On Rust Server Stats, [LOCAL] GameTeam PvE - acceptance is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on [LOCAL] GameTeam PvE - acceptance: what do they signify?

These tags are [LOCAL] GameTeam PvE - acceptance's, and the game's browser reads them: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Carbon, a framework for plugins, runs here. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

Wipe day on [LOCAL] GameTeam PvE - acceptance: what should be expected?

The average peak across recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked.

The wipe timetable for [LOCAL] GameTeam PvE - acceptance: what does it show?

The record of [LOCAL] GameTeam PvE - acceptance holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 10 days 3 hours.

Joining the server

What is the way to join [LOCAL] GameTeam PvE - acceptance?

To connect, open the console with F1 in Rust and enter client.connect 77.48.176.80:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players 4 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol Join only on protocol 2634; other versions cannot connect.
cs167398
Build The build number is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Carbon, a framework for plugins, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.