At press time 11,663 servers44,443 players102 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 14,392

Development Server

Offline 78.126.161.121:28015 checked 29d ago

Development Server is a Rust server. It was offline at the last count. It stands at No. 14,392 of the ranked servers, the top 60%. It last wiped 32d ago. Its own tags class it as modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct5 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:50 UTC32d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit21/500 no group limit · 151 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10134/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1038/225 EU · groups of 16+ · weekly · 122 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.107/700 EU · groups of 16+ · monthly · 97 on average
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1023/700 EU · groups of 16+ · monthly · 94 on average
  6. 6 RustSpain.com | EU Main109/200 EU · groups of 12+ · weekly · 87 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is Development Server on?

The server Development Server is on Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you, and it has to be on the same protocol to join.

What does uptime look like on Development Server, and is it up?

Offline at present: Development Server, last seen 29 days 12 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 27 September 2026.

In which location does Development Server sit?

The server publishes no region: Development Server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 78.126.161.121:28015 — that is the address.

Settings and map

What map is in use on Development Server?

Development Server plays on a map the game generates, procedural in kind.

What settings and rules does Development Server run?

Nothing in the name of Development Server gives a gather rate. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. The VAC anti-cheat from Valve is active.

Player record

What are the player numbers on Development Server?

Development Server is offline at present; the last response came 29 days 12 hours ago.

What position does Development Server hold among Rust servers?

The seven-day player-hour table places Development Server at #14,392, within the top 60% of ranked servers.

The tags and lists

Where does Development Server appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Development Server: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should the tags on Development Server be read?

The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp1 (Max players): 1 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2633 (Protocol): The game version must match protocol 2633 to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

Wipe day on Development Server: what should be expected?

Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd peaked.

When does Development Server wipe?

The record of Development Server holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The present world dates from 32 days 12 hours.

Joining the server

Which steps join Development Server?

To connect, open the console with F1 in Rust and enter client.connect 78.126.161.121:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp1
Max players 1 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2633
Protocol The game version must match protocol 2633 to join.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.