An entry in the registerNo. 4,948
CRYMAP_TEST
Online 78.24.41.96:28025 checked 11m ago
CRYMAP_TEST is a Rust server. At the last count it had 3 players of a possible 20; over the past week it averaged 0, with a peak of 5. It stands at No. 4,948 of the ranked servers, the top 22%. It last wiped 9d ago, on a biweekly schedule, and the next wipe is expected on Sunday 1 November. Its own tags class it as vanilla, modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Sunday 1 November, 12:14 UTC, in 4d 18h. Its biweekly schedule tag · low confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 1
| Date, UTC | Hence |
|---|---|
| Sun 1 Nov, 12:14 | 4d 18h |
| Thu 5 Nov, 19:00 FW | 9d 0h |
| Sun 15 Nov, 12:14 | 18d 18h |
| Sun 29 Nov, 12:14 | 32d 18h |
| Thu 3 Dec, 19:00 FW | 37d 0h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 12:14 UTC9d ago | 2 | – | running | 0 |
| Wed 14 Oct, 22:19 UTC12d ago | 3 | halved by day 1 | 3.6 days | 0 |
| Thu 8 Oct, 18:48 UTC18d ago | 3 | held half | 6.1 days | 2 |
| Tue 6 Oct, 22:30 UTC20d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC23d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTC FW26d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC26d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC39d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC42d ago | 3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久2/100 EA · groups of 8+ · biweekly · 1 on average
- 2 [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |200/999 EU · groups of 8+ · 110 on average
- 3 [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |52/999 NA · groups of 8+ · 89 on average
- 4 [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes41/150 OC · groups of 8+ · 51 on average
- 5 Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA22/100 EU · groups of 30+ · weekly · 35 on average
- 6 AQRUX RUST BUILD | CREATIVE | SANDBOX45/100 EU · groups of 8+ · monthly · 22 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for CRYMAP_TEST: which one?
Rust network protocol 2635 and build 168909 on Linux is what CRYMAP_TEST runs. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on CRYMAP_TEST, and is it up?
The records show CRYMAP_TEST online at the time of this check. A restart came about 2 days ago, by the server's own uptime figure. The records show 75% uptime over the last 7 full days: 126 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.
What is the performance of CRYMAP_TEST like?
Server fps averaged 192 over the last 48 hours; the low was 183. Of note: 30,583 entities at the peak, counting buildings, deployables and the rest. Up to 2,329 MB of memory was used. What players feel as lag: fps running low and entities climbing.
What is the location of CRYMAP_TEST?
The server publishes no region: CRYMAP_TEST. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 78.24.41.96:28025 stands the address.
Settings and map
What map does CRYMAP_TEST put players on?
CRYMAP_TEST runs a procedural map, generated by the game, of size 2,500 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: Custom Map.
What settings and rules does CRYMAP_TEST run?
Nothing in the name of CRYMAP_TEST gives a gather rate. Groups are capped at 8 players, the standard default. build & creative is the game mode, sandbox construction, gathering disabled. The server browser lists it under Modded, where plugins or settings alter the game. Carbon plugins are in use. Vanilla is its own description: unchanged rates, kits and rules: Facepunch's own game. VAC is enabled: Valve's anti-cheat.
The players
What population does CRYMAP_TEST carry?
At the latest count CRYMAP_TEST has 3 players, with 20 slots in total. The seven-day record: an average of 0 players and a peak of 5. At 16:00 UTC, over the last 48 hours, the mean was 3 players, the highest of any hour.
Against other Rust servers, how is CRYMAP_TEST ranked?
The seven-day player-hour table places CRYMAP_TEST at #4,948, within the top 22% of ranked servers.
Tags, lists
CRYMAP_TEST sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include CRYMAP_TEST: Modded Rust servers, Rust server stats: build servers and Rust creative servers. On the server list it comes up under these filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meanings attach to the tags on CRYMAP_TEST?
The game's server browser reads the tags CRYMAP_TEST publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's own game; ^c (Creative): No gathering; build freely, sandbox style; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
What is the shape of wipe day on CRYMAP_TEST?
Across its recent wipes, the busiest point averaged 3 players. 25 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 75% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.
On what schedule does CRYMAP_TEST wipe?
The schedule is too thinly recorded on CRYMAP_TEST to confirm, so the prediction follows its tag. Sunday 1 November at 12:14 UTC is when the next wipe is due. The present world dates from 9 days 5 hours. A wipe every two weeks is published in its tags.
How to join
How does one connect to CRYMAP_TEST?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 78.24.41.96:28025.