An entry in the registerNo. 15,310
Staging Dev Server
Offline 78.47.161.198:28015 checked 30m ago
Staging Dev Server is a Rust server. It was offline at the last count. It stands at No. 15,310 of the ranked servers, the top 69%. It makes a new world every few hours (68 this week), resets rather than wipes. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4World resetsa new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 17:27 UTC32m ago | – | – | – | 0 |
| Thu 29 Oct, 16:28 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 15:27 UTC2h ago | – | – | – | 0 |
| Thu 29 Oct, 14:27 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 13:26 UTC4h ago | – | – | – | 0 |
| Thu 29 Oct, 12:27 UTC5h ago | – | – | – | 0 |
| Thu 29 Oct, 11:28 UTC6h ago | – | – | – | 0 |
| Thu 29 Oct, 10:27 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 09:28 UTC8h ago | – | – | – | 0 |
| Thu 29 Oct, 05:27 UTC12h ago | – | – | – | 0 |
| Thu 29 Oct, 04:27 UTC13h ago | – | – | – | 0 |
| Thu 29 Oct, 02:27 UTC15h ago | – | – | – | 0 |
| Thu 29 Oct, 01:27 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 23:27 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 22:27 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC22h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC1d ago | – | – | – | 0 |
§ 5Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10168/300 EU · groups of 8+ · weekly · 113 on average
- 2 Pickle Rust EU Monthly43/100 EU · no group limit · 50 on average
- 3 RaidLab0/50 groups of 8+ · 33 on average
- 4 EU Hub 010/3300 EU · groups of 1000+ · 23 on average
- 5 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.101/300 EU · groups of 8+ · monthly · 3 on average
- 6 Warriors2/100 groups of 8+ · 2 on average
§ 6Questions answeredfrom the figures in this entry
Server record
What Rust version is Staging Dev Server on?
Rust network protocol 2636 and build 169668 on Linux is what Staging Dev Server runs. The protocol must match on your game to join; the update comes through Steam.
How reliable is Staging Dev Server, and is it online now?
Staging Dev Server shows offline as of the latest refresh, last seen 30 minutes ago. Of note: the reported uptime places the last restart about 30 minutes ago. Of note: 53 of 168 hours up in the last 7 full days, or 32% of the time. Its earliest entry at Rust Server Stats is dated 21 October 2026.
How does Staging Dev Server perform?
The records show an average of 255 server fps over 48 hours, never below 251. Of note: 45,000 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 1,518 MB. An entity count climbing and fps running low are felt in-game as lag.
Where does Staging Dev Server operate from?
No region is published by Staging Dev Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 78.47.161.198:28015 stands the address.
The rules and map
What map does Staging Dev Server put players on?
Staging Dev Server runs a procedural map, generated by the game, of size 3,000 with seed 12345. Because size and seed fix the map, it can be viewed on RustMaps from here.
The rules and settings of Staging Dev Server: what are they?
The name of Staging Dev Server states no rate for gathering. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. Carbon plugins are in use. The VAC anti-cheat from Valve is active.
Player record
What population does Staging Dev Server carry?
Staging Dev Server is offline at present; the last response came 30 minutes ago. Averaged over the last seven days, the population is 0 players.
What position does Staging Dev Server hold among Rust servers?
The seven-day player-hour table places Staging Dev Server at #15,310, within the top 69% of ranked servers.
Tags, lists
Where does Staging Dev Server appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Staging Dev Server: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should the tags on Staging Dev Server be read?
The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): The standard survival game; mp50 (Max players): Slot count: 50; ts8 (Group limit): Set at the game default of 8 per team; v2636 (Protocol): Join only on protocol 2636; other versions cannot connect; cs169668 (Build): Game build: 169668; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
When does Staging Dev Server wipe?
No wipe schedule is published for Staging Dev Server: the world turns over every few hours, and none of those resets is a wipe.
Joining the server
How does one connect to Staging Dev Server?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 78.47.161.198:28015.