An entry in the registerNo. 15,226
TML Dev
Offline 80.0.58.86:28015 checked 14d ago
TML Dev is a Rust server. It was offline at the last count. It stands at No. 15,226 of the ranked servers, the top 70%. It last wiped 14d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:55 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit205/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 127 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10183/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10126/700 EU · groups of 16+ · monthly · 90 on average
- 5 RustSpain.com | EU Main19/200 EU · groups of 12+ · weekly · 87 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1050/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for TML Dev: which one?
Rust network protocol 2634 and build 167781 on Windows is what TML Dev runs. To join, your game must be on the same protocol; Steam handles the update.
Is TML Dev up, and how steady is its uptime?
TML Dev shows offline as of the latest refresh, last seen 14 days 2 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 12 October 2026.
In which location does TML Dev sit?
No region appears for TML Dev. Rust Server Stats records the stated location of a server, not the location of the machine. 80.0.58.86:28015 — that is the address.
Settings and map
The map for TML Dev: which one is it?
TML Dev plays on a map the game generates, procedural in kind.
What does TML Dev set down in the way of rules and settings?
No gather rate appears in the name of TML Dev. Groups are capped at 8 players, the standard default. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.
Player record
How full does TML Dev get?
The last sighting of TML Dev was 14 days 2 hours ago, and it is offline now.
Against other Rust servers, how is TML Dev ranked?
Ranked by player hours over the last seven days, TML Dev stands at #15,226, in the top 70% overall.
Tag and list record
Where does TML Dev appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists TML Dev fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings attach to the tags on TML Dev?
gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Join only on protocol 2634; other versions cannot connect; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): The plugin framework is Carbon — that is the set of tags TML Dev publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What is the shape of wipe day on TML Dev?
The average peak across recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
The wipe timetable for TML Dev: what does it show?
TML Dev's rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The present world dates from 14 days 18 hours.
Connection
Which steps join TML Dev?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 80.0.58.86:28015.