An entry in the registerNo. 15,199
Outpost Dev (local)
Offline 80.123.69.14:28215 checked 14d ago
Outpost Dev (local) is a Rust server. It was offline at the last count. It stands at No. 15,199 of the ranked servers, the top 70%. It last wiped 21d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit154/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10120/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10186/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1078/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main8/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1022/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
The record
The Rust version for Outpost Dev (local): which one?
Rust network protocol 2634 and build 167058 on Windows is what Outpost Dev (local) runs. To join, your game must be on the same protocol; Steam handles the update.
Is Outpost Dev (local) up, and how steady is its uptime?
Outpost Dev (local) shows offline as of the latest refresh, last seen 14 days 12 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Rust Server Stats records a first sighting on 7 October 2026.
In which location does Outpost Dev (local) sit?
The server publishes no region: Outpost Dev (local). The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 80.123.69.14:28215 stands the address.
The rules and map
What map does Outpost Dev (local) put players on?
Outpost Dev (local) plays on a map the game generates, procedural in kind.
The rules and settings of Outpost Dev (local): what are they?
The name of Outpost Dev (local) states no rate for gathering. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.
Player record
What are the player numbers on Outpost Dev (local)?
No answer from Outpost Dev (local) at the latest refresh; it was last seen 14 days 12 hours ago.
Against other Rust servers, how is Outpost Dev (local) ranked?
On player hours over seven days Outpost Dev (local) ranks #15,199, inside the top 70% of all ranked servers.
Tag and list record
Where does Outpost Dev (local) appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists Outpost Dev (local) fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Outpost Dev (local): what do they signify?
The game's server browser reads the tags Outpost Dev (local) publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Slot count: 10; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167058 (Build): The build number is 167058; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
On what schedule does Outpost Dev (local) wipe?
Too few wipes of Outpost Dev (local) are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 21 days 21 hours ago.
Connection
How does one connect to Outpost Dev (local)?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 80.123.69.14:28215.