An entry in the registerNo. 15,998
insprd local test
Offline 80.187.121.74:28015 checked 24d ago
insprd local test is a Rust server. It was offline at the last count. It stands at No. 15,998 of the ranked servers, the top 70%. It last wiped 26d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |96/999 EU · groups of 8+ · 112 on average
- 2 [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |155/999 NA · groups of 8+ · 88 on average
- 3 [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes49/150 OC · groups of 8+ · 51 on average
- 4 Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA18/100 EU · groups of 30+ · weekly · 35 on average
- 5 AQRUX RUST BUILD | CREATIVE | SANDBOX5/100 EU · groups of 8+ · monthly · 23 on average
- 6 KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight23/100 groups of 8+ · 22 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for insprd local test: which one?
Rust network protocol 2634 and build 166494 on Windows is what insprd local test runs. Steam updates your game for you, and it has to be on the same protocol to join.
How reliable is insprd local test, and is it online now?
The records show insprd local test offline, last answering 24 days 12 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 1 October 2026.
Where does insprd local test operate from?
No region is published by insprd local test; its region code is fra. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 80.187.121.74:28015 stands the address.
The rules and map
The rules and settings of insprd local test: what are they?
The name of insprd local test states no rate for gathering. Group size does not exceed 10 players. Play is minigames & battle royale, battle royale, parkour, Bedwars and arenas. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
The players
How full does insprd local test get?
insprd local test is offline at present; the last response came 24 days 12 hours ago.
Against other Rust servers, how is insprd local test ranked?
The seven-day player-hour table places insprd local test at #15,998, within the top 70% of ranked servers.
Tags, lists
Where does insprd local test appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists insprd local test fits: Modded Rust servers, Rust aim training servers, Rust server stats: build servers and Rust creative servers. On the server list it comes up under these filters: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on insprd local test: what do they signify?
gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): 50 is the number of slots; ts10 (Group limit): No team may exceed 10; v2634 (Protocol): The game version must match protocol 2634 to join; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $rfra (Region code): The region code reads fra; ^c (Creative): Build what you like with no gathering: a sandbox; ^e (Minigames): The fare is minigames: Bedwars, arenas and parkour among them; ^d (Combat training): PvP and aim practice, loot supplied; ^j (Battle royale): Fight as the zone closes, after looting; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags insprd local test publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
The wipe timetable for insprd local test: what does it show?
insprd local test's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 26 days 5 hours old.
Connection
How does one connect to insprd local test?
To connect, open the console with F1 in Rust and enter client.connect 80.187.121.74:28015. The Launch Rust and join button on this page does the same through Steam.