An entry in the registerNo. 15,159
homeserver build test
Offline 80.187.123.34:28015 checked 11d ago
homeserver build test is a Rust server. It was offline at the last count. It stands at No. 15,159 of the ranked servers, the top 70%. It last wiped 11d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |157/999 EU · groups of 8+ · 115 on average
- 2 [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |196/999 NA · groups of 8+ · 90 on average
- 3 [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes52/150 OC · groups of 8+ · 52 on average
- 4 Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA19/100 EU · groups of 30+ · weekly · 37 on average
- 5 AQRUX RUST BUILD | CREATIVE | SANDBOX4/100 EU · groups of 8+ · monthly · 24 on average
- 6 KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight25/100 groups of 8+ · 23 on average
§ 7Questions answeredfrom the figures in this entry
The record
On which Rust version does homeserver build test operate?
The server homeserver build test is on Rust network protocol 2634 and build 167781, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on homeserver build test, and is it up?
The records show homeserver build test offline, last answering 11 days 6 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. The first sighting at Rust Server Stats was on 17 October 2026.
Where does homeserver build test operate from?
The server publishes no region: homeserver build test. Rust Server Stats records the stated location of a server, not the location of the machine. 80.187.123.34:28015 — that is the address.
Settings and map
What map is in use on homeserver build test?
Generation by the game gives homeserver build test its procedural map.
The rules and settings of homeserver build test: what are they?
No gather rate appears in the name of homeserver build test. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. VAC, Valve's anti-cheat, is enabled.
The players
How full does homeserver build test get?
No answer from homeserver build test at the latest refresh; it was last seen 11 days 6 hours ago.
What position does homeserver build test hold among Rust servers?
Ranked by player hours over the last seven days, homeserver build test stands at #15,159, in the top 70% overall.
Tag and list record
Where does homeserver build test appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists homeserver build test fits: Modded Rust servers and Rust server stats: build servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings attach to the tags on homeserver build test?
These tags are homeserver build test's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp4 (Max players): 4 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): Game build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
The wipe timetable for homeserver build test: what does it show?
The record of homeserver build test holds too few wipes to show its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 11 days 6 hours.
Joining the server
Which steps join homeserver build test?
To connect, open the console with F1 in Rust and enter client.connect 80.187.123.34:28015. The Launch Rust and join button on this page does the same through Steam.