At press time 11,679 servers49,738 players118 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 7,977

Development Server

Online 80.242.59.83:35090 checked 9m ago

Development Server is a Rust server, one of the miragerust.com servers. At the last count it had 0 players of a possible 2,000; over the past week it averaged 0, with a peak of 2. It stands at No. 7,977 of the ranked servers, the top 36%. It last wiped 5d ago. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

§ 2Performance

020040060080010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap6.8 days

between real wipes

Wipe-day peak3

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:48 UTC5d ago 2 – running 0
Fri 16 Oct, 13:46 UTC12d ago 4 halved by day 1 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit115/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10132/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10184/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1057/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main6/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1024/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

On which Rust version does Development Server operate?

Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. Steam updates your game for you, and it has to be on the same protocol to join.

What does uptime look like on Development Server, and is it up?

Development Server currently answers as online. The uptime it reports puts the last restart at about 3 days 16 hours ago. In the last 7 full days it was up for 158 of 168 hours, 94% of the time. Rust Server Stats records a first sighting on 15 October 2026.

Does Development Server hold a steady frame?

Server fps averaged 397 over the last 48 hours; the low was 251. Buildings, deployables and the rest brought the entity count to a high of 140,503. The memory peak was 3,906 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does Development Server sit?

No region is published by Development Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 80.242.59.83:35090 — that is the address.

The rules and map

The map for Development Server: which one is it?

Development Server runs a procedural map, generated by the game, of size 4,750 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. The name of the map is: Custom Map.

What settings and rules does Development Server run?

No gather rate appears in the name of Development Server. Group size does not exceed 150 players. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. Carbon plugins are in use. VAC is disabled: Valve's anti-cheat.

The players

How full does Development Server get?

At the latest count Development Server has 0 players, with 2,000 slots in total. Averaged across seven days, 0 players; the peak reached 2.

Where does Development Server sit in the rankings?

Ranked by player hours over the last seven days, Development Server stands at #7,977, in the top 36% overall.

The tags and lists

Development Server sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Development Server is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

The tags on Development Server: what do they signify?

The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp2000 (Max players): The server holds 2,000 slots; ts150 (Group limit): 150 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Who operates Development Server?

Most likely one operator runs Development Server and 15 other servers we track: all publish a miragerust.com hostname.

Wipe schedule

What is the shape of wipe day on Development Server?

The average peak across recent wipes was 3 players. 0 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where the crowd did not hold.

On what schedule does Development Server wipe?

Too few wipes of Development Server are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 5 days 23 hours old.

Connection

Which steps join Development Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 80.242.59.83:35090. https://miragerust.gg/ carries the server's website.

§ 8Key to the tagswhat each one means

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp2000
Max players The server holds 2,000 slots.
ts150
Group limit 150 is the ceiling per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon Carbon, a framework for plugins, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.