An entry in the registerNo. 13,767
Production-test-server
Offline 81.141.211.204:28015 checked 22d ago
Production-test-server is a Rust server. It was offline at the last count. It stands at No. 13,767 of the ranked servers, the top 61%. It last wiped 22d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 2
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 11h |
| Thu 3 Dec, 19:00 FW | 35d 11h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC22d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC24d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC27d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC29d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC32d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC41d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC42d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC43d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1040/700 EU · groups of 16+ · monthly · 93 on average
- 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1012/1000 EU · groups of 16+ · monthly · 84 on average
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10132/700 EU · groups of 16+ · monthly · 79 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.1062/1000 EU · groups of 16+ · monthly · 71 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.107/1000 EU · groups of 16+ · monthly · 66 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.1099/1000 EU · groups of 16+ · monthly · 64 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Production-test-server operate?
The server Production-test-server is on Rust network protocol 2634 and build 166652, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
Is Production-test-server up, and how steady is its uptime?
The records show Production-test-server offline, last answering 22 days 18 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. The first sighting at Rust Server Stats was on 14 September 2026.
What is the location of Production-test-server?
No region is published by Production-test-server. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 81.141.211.204:28015 stands the address.
The rules and map
The rules and settings of Production-test-server: what are they?
Nothing in the name of Production-test-server gives a gather rate. Eight players per group is the default and the limit here. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.
Population
What are the player numbers on Production-test-server?
The last sighting of Production-test-server was 22 days 18 hours ago, and it is offline now.
Against other Rust servers, how is Production-test-server ranked?
The seven-day player-hour table places Production-test-server at #13,767, within the top 61% of ranked servers.
The tags and lists
Production-test-server sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Production-test-server is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings attach to the tags on Production-test-server?
These tags are Production-test-server's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp1 (Max players): Slot count: 1; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe schedule
What is the shape of wipe day on Production-test-server?
Averaged over recent wipes, the crowd reached 1 at its busiest. 0 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 2 where the crowd did not hold.
The wipe timetable for Production-test-server: what does it show?
Production-test-server wipes with the force wipe alone, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 22 days 20 hours old. The tags list wipes as monthly.
How to join
Which steps join Production-test-server?
To connect, open the console with F1 in Rust and enter client.connect 81.141.211.204:28015. The Launch Rust and join button on this page does the same through Steam.