An entry in the registerNo. 6,843
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 8m ago
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is a Rust server. At the last count it had 0 players of a possible 101; over the past week it averaged 0, with a peak of 1. It stands at No. 6,843 of the ranked servers, the top 31%. It last wiped 6d ago, on a weekly schedule, and the next wipe is expected on Friday 30 October. Its own tags class it as 2x, modded, carbon, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Friday 30 October, 14:33 UTC, in 11h. Its weekly schedule tag · low confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 3
| Date, UTC | Hence |
|---|---|
| Fri 30 Oct, 14:33 | 11h |
| Thu 5 Nov, 19:00 FW | 6d 15h |
| Fri 6 Nov, 14:33 | 7d 11h |
| Fri 13 Nov, 14:33 | 14d 11h |
| Fri 20 Nov, 14:33 | 21d 11h |
| Fri 27 Nov, 14:33 | 28d 11h |
| Thu 3 Dec, 19:00 FW | 34d 15h |
| Fri 4 Dec, 14:33 | 35d 11h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC6d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC13d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW28d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC41d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
★★★★★ RUSTGAMINGNATION ★★★★★ CUSTOM PvE • EVENTS • PURGE • ZOMBIES • SKILL TREE BUILD • EXPLORE • PROGRESS • FIGHT • SURVIVE ★ FEATURED EVENTS ★ ★ SURVIVAL FEATURES ★ • Raidable Bases • Start Protection • Zombie Events • Backpacks & Trading • Armored Convoy • Custom Research • Satellite Loot • Improved Smelting • Monument Mutations • Custom Stack Sizes • Plane Crash Events • Vehicles & Skin Centre • Guarded Crates • Base Protection ★ PROGRESSION ★ ★ PLAYER COMMANDS ★ • Skill Tree & XP /sethome - Set home • Skills & Bonuses /stab - Base protection • Progression Rewards /re - Raid rewards • Player Statistics /adminmsg - Contact staff • Custom Research /request - Get assistance ★ PURGE PvP ★ ★ RGN TEAM ★ Build & progress in PvE Owner: hellfires_tv Prepare for PURGE! Admins / Moderators: Advance warnings before PvP fantomasx • viviar FORTIFY • DEFEND • RAID Need help? FIGHT • SURVIVE /adminmsg • /request
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS4/100 groups of 20+ · 2x · weekly · 7 on average
- 2 Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses1/75 EU · groups of 8+ · 2x · weekly · 2 on average
- 3 PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA3/150 EU · groups of 8+ · 2x · monthly · 14 on average
- 4 [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|8/100 NA · groups of 15+ · 2x · biweekly · 13 on average
- 5 [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]7/100 groups of 200+ · 1x · weekly · 13 on average
- 6 #3 Wasilisc PvE х53/200 EU · groups of 8+ · weekly · 9 on average
§ 8Questions answeredfrom the figures in this entry
Server record
What Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
The server RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.
How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online now?
The records show RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online at the time of this check. Of note: the reported uptime places the last restart about 3 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. The first sighting at Rust Server Stats was on 13 September 2026.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] perform?
For the last 48 hours the average was 119 server fps, with a low of 74. The entity count reached 152,525: buildings, deployables and all else in the world. Of note: memory use reached 4,424 MB. What players feel as lag: fps running low and entities climbing.
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] operate from?
No region appears for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 82.145.53.15:28017 stands the address.
Settings and map
What map is in use on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs a procedural map, generated by the game, of size 5,000 with seed 1939580793. The map repeats with the same size and seed; this page links to it on RustMaps. The name of the map is: hellfires_tv.
What does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] set down in the way of rules and settings?
A rate of 2x for gathering is what the name of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] states. Eight players per group is the default and the limit here. roleplay is the game mode, roleplay rules with towns and jobs. The server browser lists it under Modded, where plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Population
What population does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] carry?
The record for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] shows 0 players, against a capacity of 101. Averaged across seven days, 0 players; the peak reached 1. Of the last 48 hours, 01:00 UTC drew the highest average: 0 players.
What position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold among Rust servers?
On player hours over seven days RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] ranks #6,843, inside the top 31% of all ranked servers.
The tags and lists
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear among the Rust Server Stats lists and filters?
The Rust Server Stats lists RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] fits: 2x Rust servers, Modded Rust servers, Rust PvE servers, Rust roleplay servers and Zombie servers, listed. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
The tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: what do they signify?
The game's server browser reads the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes: gmvanilla (Game mode): Survival on vanilla settings; mp101 (Max players): Slot count: 101; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^w (Weekly): Wipes once a week; ^r (Roleplay): This one is for roleplay; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] when wipe day arrives?
Averaged over recent wipes, the crowd reached 2 at its busiest. 0 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 33% of recent wipes. In those cases the crowd dropped below half by day 3.
On what schedule does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
Too few wipes of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are on record to confirm the schedule; the tag guides the prediction. The records show the next wipe due on Friday 30 October at 14:33 UTC. The present world dates from 6 days 12 hours. The tags list wipes as weekly.
Connection
How does one connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 82.145.53.15:28017.