An entry in the registerNo. 15,244
Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 14d ago
Private Rust Development - 641 Blueprints is a Rust server. It was offline at the last count. It stands at No. 15,244 of the ranked servers, the top 71%. It last wiped 25d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduletoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit74/500 no group limit · 157 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10127/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1072/225 EU · groups of 16+ · weekly · 116 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1058/700 EU · groups of 16+ · monthly · 91 on average
- 5 RustSpain.com | EU Main18/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.109/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server record
What Rust version is Private Rust Development - 641 Blueprints on?
The server Private Rust Development - 641 Blueprints is on Rust network protocol 2634 and build 167398, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on Private Rust Development - 641 Blueprints, and is it up?
Private Rust Development - 641 Blueprints shows offline as of the latest refresh, last seen 14 days 23 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Rust Server Stats records a first sighting on 29 September 2026.
In which location does Private Rust Development - 641 Blueprints sit?
The server publishes no region: Private Rust Development - 641 Blueprints. Rust Server Stats records the stated location of a server, not the location of the machine. At 82.17.236.46:28115 stands the address.
Rules, settings, map
What map does Private Rust Development - 641 Blueprints put players on?
Generation by the game gives Private Rust Development - 641 Blueprints its procedural map.
The rules and settings of Private Rust Development - 641 Blueprints: what are they?
Nothing in the name of Private Rust Development - 641 Blueprints gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. The VAC anti-cheat from Valve is inactive.
Player record
What are the player numbers on Private Rust Development - 641 Blueprints?
No answer from Private Rust Development - 641 Blueprints at the latest refresh; it was last seen 14 days 23 hours ago.
Where does Private Rust Development - 641 Blueprints sit in the rankings?
Ranked by player hours over the last seven days, Private Rust Development - 641 Blueprints stands at #15,244, in the top 71% overall.
Tags, lists
Private Rust Development - 641 Blueprints sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Private Rust Development - 641 Blueprints: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings attach to the tags on Private Rust Development - 641 Blueprints?
gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): Slot count: 10; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Carbon, a framework for plugins, runs here — that is the set of tags Private Rust Development - 641 Blueprints publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
Wipe record
What happens on Private Rust Development - 641 Blueprints when wipe day arrives?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
The wipe timetable for Private Rust Development - 641 Blueprints: what does it show?
Private Rust Development - 641 Blueprints's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 25 days 6 hours ago.
Joining the server
How does one connect to Private Rust Development - 641 Blueprints?
To connect, open the console with F1 in Rust and enter client.connect 82.17.236.46:28115. The Launch Rust and join button on this page does the same through Steam.