At press time 11,768 servers60,085 players135 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,244

Private Rust Development - 641 Blueprints

Offline 82.17.236.46:28115 checked 14d ago

Private Rust Development - 641 Blueprints is a Rust server. It was offline at the last count. It stands at No. 15,244 of the ranked servers, the top 71%. It last wiped 25d ago. Its own tags class it as modded, carbon.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:25 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit74/500 no group limit · 157 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10127/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1072/225 EU · groups of 16+ · weekly · 116 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1058/700 EU · groups of 16+ · monthly · 91 on average
  5. 5 RustSpain.com | EU Main18/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.109/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is Private Rust Development - 641 Blueprints on?

The server Private Rust Development - 641 Blueprints is on Rust network protocol 2634 and build 167398, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on Private Rust Development - 641 Blueprints, and is it up?

Private Rust Development - 641 Blueprints shows offline as of the latest refresh, last seen 14 days 23 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Rust Server Stats records a first sighting on 29 September 2026.

In which location does Private Rust Development - 641 Blueprints sit?

The server publishes no region: Private Rust Development - 641 Blueprints. Rust Server Stats records the stated location of a server, not the location of the machine. At 82.17.236.46:28115 stands the address.

Rules, settings, map

What map does Private Rust Development - 641 Blueprints put players on?

Generation by the game gives Private Rust Development - 641 Blueprints its procedural map.

The rules and settings of Private Rust Development - 641 Blueprints: what are they?

Nothing in the name of Private Rust Development - 641 Blueprints gives a gather rate. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. The VAC anti-cheat from Valve is inactive.

Player record

What are the player numbers on Private Rust Development - 641 Blueprints?

No answer from Private Rust Development - 641 Blueprints at the latest refresh; it was last seen 14 days 23 hours ago.

Where does Private Rust Development - 641 Blueprints sit in the rankings?

Ranked by player hours over the last seven days, Private Rust Development - 641 Blueprints stands at #15,244, in the top 71% overall.

Tags, lists

Private Rust Development - 641 Blueprints sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Private Rust Development - 641 Blueprints: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings attach to the tags on Private Rust Development - 641 Blueprints?

gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): Slot count: 10; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Carbon, a framework for plugins, runs here — that is the set of tags Private Rust Development - 641 Blueprints publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What happens on Private Rust Development - 641 Blueprints when wipe day arrives?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

The wipe timetable for Private Rust Development - 641 Blueprints: what does it show?

Private Rust Development - 641 Blueprints's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 25 days 6 hours ago.

Joining the server

How does one connect to Private Rust Development - 641 Blueprints?

To connect, open the console with F1 in Rust and enter client.connect 82.17.236.46:28115. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp10
Max players Slot count: 10.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol The game version must match protocol 2634 to join.
cs167398
Build The build number is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon Carbon, a framework for plugins, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.