An entry in the registerNo. 16,011
TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 25d ago
TIER.ID | Internal Competitive is a Rust server. It was offline at the last count. It stands at No. 16,011 of the ranked servers, the top 70%. It last wiped 25d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit179/500 no group limit · 149 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10121/100 EU · groups of 8+ · weekly · 128 on average
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1086/700 EU · groups of 16+ · monthly · 94 on average
- 4 RustSpain.com | EU Main22/200 EU · groups of 12+ · weekly · 88 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1026/1000 EU · groups of 16+ · monthly · 84 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10268/700 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for TIER.ID | Internal Competitive: which one?
The server TIER.ID | Internal Competitive is on Rust network protocol 2634 and build 166494, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on TIER.ID | Internal Competitive, and is it up?
The records show TIER.ID | Internal Competitive offline, last answering 25 days 21 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Rust Server Stats records a first sighting on 3 October 2026.
Where does TIER.ID | Internal Competitive operate from?
No region appears for TIER.ID | Internal Competitive. Rust Server Stats records the stated location of a server, not the location of the machine. 82.194.22.117:28015 — that is the address.
The rules and map
What settings and rules does TIER.ID | Internal Competitive run?
The name of TIER.ID | Internal Competitive states no rate for gathering. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Population
How full does TIER.ID | Internal Competitive get?
TIER.ID | Internal Competitive is offline at present; the last response came 25 days 21 hours ago.
Where does TIER.ID | Internal Competitive sit in the rankings?
Ranked by player hours over the last seven days, TIER.ID | Internal Competitive stands at #16,011, in the top 70% overall.
Tags, lists
TIER.ID | Internal Competitive sits in which Rust Server Stats lists and filters?
On Rust Server Stats, TIER.ID | Internal Competitive is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on TIER.ID | Internal Competitive: what do they signify?
The game's server browser reads the tags TIER.ID | Internal Competitive publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp1000 (Max players): 1,000 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
On what schedule does TIER.ID | Internal Competitive wipe?
TIER.ID | Internal Competitive's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 25 days 22 hours old.
Joining the server
What is the way to join TIER.ID | Internal Competitive?
To connect, open the console with F1 in Rust and enter client.connect 82.194.22.117:28015. The Launch Rust and join button on this page does the same through Steam.