At press time 11,776 servers67,745 players197 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 6,368

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 8m ago

4Netplayers Jungle Server Test is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 2. It stands at No. 6,368 of the ranked servers, the top 29%. It last wiped 27d ago, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

§ 2Performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

The rhythm
Wipe-day peak1

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 6h
Thu 3 Dec, 19:00 FW35d 6h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 ShockRust | Blue | NoLimit163/500 no group limit · 149 on average
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10132/100 EU · groups of 8+ · weekly · 128 on average
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10184/225 EU · groups of 16+ · weekly · 118 on average
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1075/700 EU · groups of 16+ · monthly · 93 on average
  5. 5 RustSpain.com | EU Main16/200 EU · groups of 12+ · weekly · 88 on average
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1022/1000 EU · groups of 16+ · monthly · 84 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for 4Netplayers Jungle Server Test: which one?

The server 4Netplayers Jungle Server Test is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

How reliable is 4Netplayers Jungle Server Test, and is it online now?

The records show 4Netplayers Jungle Server Test online at the time of this check. A restart came about 6 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 29 September 2026.

Does 4Netplayers Jungle Server Test hold a steady frame?

For the last 48 hours the average was 30 server fps, with a low of 30. The entity count reached 204,777: buildings, deployables and all else in the world. Up to 4,390 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does 4Netplayers Jungle Server Test sit?

No region appears for 4Netplayers Jungle Server Test. Rust Server Stats records the stated location of a server, not the location of the machine. 82.223.22.21:23400 — that is the address.

Rules, settings, map

What map does 4Netplayers Jungle Server Test put players on?

4Netplayers Jungle Server Test runs a procedural map, generated by the game, of size 6,000 with seed 1234567890. Because size and seed fix the map, it can be viewed on RustMaps from here.

What settings and rules does 4Netplayers Jungle Server Test run?

The name of 4Netplayers Jungle Server Test states no rate for gathering. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Population

How full does 4Netplayers Jungle Server Test get?

The record for 4Netplayers Jungle Server Test shows 0 players, against a capacity of 10. The seven-day record: an average of 0 players and a peak of 2. At 17:00 UTC, over the last 48 hours, the mean was 1 players, the highest of any hour.

What position does 4Netplayers Jungle Server Test hold among Rust servers?

The seven-day player-hour table places 4Netplayers Jungle Server Test at #6,368, within the top 29% of ranked servers.

Tag and list record

Where does 4Netplayers Jungle Server Test appear among the Rust Server Stats lists and filters?

On Rust Server Stats, 4Netplayers Jungle Server Test is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on 4Netplayers Jungle Server Test: what do they signify?

The game's server browser reads the tags 4Netplayers Jungle Server Test publishes: gmvanilla (Game mode): Vanilla rules, survival play; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What is the shape of wipe day on 4Netplayers Jungle Server Test?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

The wipe timetable for 4Netplayers Jungle Server Test: what does it show?

The force wipe is the only wipe for 4Netplayers Jungle Server Test, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The world now in play was generated 27 days 17 hours ago.

Connection

How does one connect to 4Netplayers Jungle Server Test?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 82.223.22.21:23400.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla rules, survival play.
mp10
Max players 10 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.