At press time 11,603 servers33,127 players64 fresh wipes Revised every five minutes
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An entry in the registerNo. 4,159

Imperfect World - HARDCORE MODE PVE

Online 83.147.29.183:28015 checked 10m ago

Imperfect World - HARDCORE MODE PVE is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 3. It stands at No. 4,159 of the ranked servers, the top 19%. It last wiped 26d ago, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, hardcore.

§ 1Attendance

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

§ 2Performance

02040608006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

The rhythm
Wipe-day peak3

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW8d 13h
Thu 3 Dec, 19:00 FW36d 13h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:54 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

A lightly modded server but with player and building damage disabled. GLOBAL CHAT IS ENABLED ON THIS HARDCORE SERVER Come visit us on discord https://discord.gg/MyDnRyP 0% Decay/Upkeep (Except Twig - which can be destroyed) Remember to secure your TC, base and items, as anything insecure CAN be looted New Map Each Month SERVER RESTARTS DAILY 5.30AM GMT

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 TheLastOfRust Hardcore PvE Zombie Survival6/100 no group limit · 8 on average
  2. 2 Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R2/50 NA · no group limit · biweekly · 3 on average
  3. 3 Alone & Afraid1/50 OC · no group limit · biweekly · 2 on average
  4. 4 [BR/LATAM] Evolution PVE | Hardcore Zombie Survival1/50 SA · groups of 15+ · biweekly · 2 on average
  5. 5 TheLastOfRust Premium Hardcore PvE Zombie Survival0/100 no group limit · 2 on average
  6. 6 ShockRust | Blue | NoLimit54/500 no group limit · 158 on average

§ 8Questions answeredfrom the figures in this entry

Server details

On which Rust version does Imperfect World - HARDCORE MODE PVE operate?

The server Imperfect World - HARDCORE MODE PVE is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on Imperfect World - HARDCORE MODE PVE, and is it up?

The records show Imperfect World - HARDCORE MODE PVE online at the time of this check. The uptime it reports puts the last restart at about 5 days 8 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Does Imperfect World - HARDCORE MODE PVE hold a steady frame?

The records show an average of 71 server fps over 48 hours, never below 63. The entity count reached 113,448: buildings, deployables and all else in the world. Up to 5,285 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

What is the location of Imperfect World - HARDCORE MODE PVE?

No region is published by Imperfect World - HARDCORE MODE PVE. Rust Server Stats records the stated location of a server, not the location of the machine. 83.147.29.183:28015 — that is the address.

The rules and map

What map does Imperfect World - HARDCORE MODE PVE put players on?

Imperfect World - HARDCORE MODE PVE runs a procedural map, generated by the game, of size 4,250.

The rules and settings of Imperfect World - HARDCORE MODE PVE: what are they?

The name of Imperfect World - HARDCORE MODE PVE states no rate for gathering. The group limit is not stated. hardcore is the game mode, Facepunch's most difficult mode. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Player record

What are the player numbers on Imperfect World - HARDCORE MODE PVE?

At the latest count Imperfect World - HARDCORE MODE PVE has 0 players, with 50 slots in total. The seven-day record: an average of 0 players and a peak of 3. At 22:00 UTC, over the last 48 hours, the mean was 3 players, the highest of any hour.

Against other Rust servers, how is Imperfect World - HARDCORE MODE PVE ranked?

On player hours over seven days Imperfect World - HARDCORE MODE PVE ranks #4,159, inside the top 19% of all ranked servers.

Tags, lists

Imperfect World - HARDCORE MODE PVE sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Imperfect World - HARDCORE MODE PVE fits: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Which meanings attach to the tags on Imperfect World - HARDCORE MODE PVE?

gmhardcore (Game mode): A harsher ruleset, under the hardcore name; mp50 (Max players): Slot count: 50; ts0 (Group limit): No teams; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags Imperfect World - HARDCORE MODE PVE publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What happens on Imperfect World - HARDCORE MODE PVE when wipe day arrives?

Across its recent wipes, the busiest point averaged 3 players. 1 hours into the latest wipe the crowd reached its peak.

When does Imperfect World - HARDCORE MODE PVE wipe?

The force wipe is the only wipe for Imperfect World - HARDCORE MODE PVE, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. Of note: the current world is 26 days 10 hours old.

Joining the server

How does one connect to Imperfect World - HARDCORE MODE PVE?

To connect, open the console with F1 in Rust and enter client.connect 83.147.29.183:28015. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as http://dirtydevver.uk/.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, under the hardcore name.
mp50
Max players Slot count: 50.
ts0
Group limit No teams.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.