An entry in the registerNo. 16,275
Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 28d ago
Pulse isolated staging compatibility test is a Rust server. It was offline at the last count. It stands at No. 16,275 of the ranked servers, the top 69%. It last wiped 28d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit51/500 no group limit · 151 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10130/100 EU · groups of 8+ · weekly · 127 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.1089/225 EU · groups of 16+ · weekly · 123 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1020/700 EU · groups of 16+ · monthly · 97 on average
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.1078/700 EU · groups of 16+ · monthly · 94 on average
- 6 RustSpain.com | EU Main64/200 EU · groups of 12+ · weekly · 87 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for Pulse isolated staging compatibility test: which one?
Rust network protocol 2634 and build 166493 on Windows is what Pulse isolated staging compatibility test runs. The protocol must match on your game to join; the update comes through Steam.
How reliable is Pulse isolated staging compatibility test, and is it online now?
The records show Pulse isolated staging compatibility test offline, last answering 28 days 13 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. Its earliest entry at Rust Server Stats is dated 1 October 2026.
In which location does Pulse isolated staging compatibility test sit?
No region appears for Pulse isolated staging compatibility test. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 84.203.49.238:28775 stands the address.
The rules and map
What map does Pulse isolated staging compatibility test put players on?
Generation by the game gives Pulse isolated staging compatibility test its procedural map.
What does Pulse isolated staging compatibility test set down in the way of rules and settings?
The name of Pulse isolated staging compatibility test states no rate for gathering. Eight players per group is the default and the limit here. Play is survival, gather, build and raid: the standard game. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. VAC is disabled: Valve's anti-cheat.
Population
What are the player numbers on Pulse isolated staging compatibility test?
No answer from Pulse isolated staging compatibility test at the latest refresh; it was last seen 28 days 13 hours ago.
Against other Rust servers, how is Pulse isolated staging compatibility test ranked?
Ranked by player hours over the last seven days, Pulse isolated staging compatibility test stands at #16,275, in the top 69% overall.
Tag and list record
Pulse isolated staging compatibility test sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Pulse isolated staging compatibility test: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings attach to the tags on Pulse isolated staging compatibility test?
The game's server browser reads the tags Pulse isolated staging compatibility test publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp2 (Max players): 2 is the number of slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs166493 (Build): The build number is 166493; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
When does Pulse isolated staging compatibility test wipe?
Too few wipes of Pulse isolated staging compatibility test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 28 days 14 hours old.
Joining the server
Which steps join Pulse isolated staging compatibility test?
To connect, open the console with F1 in Rust and enter client.connect 84.203.49.238:28775. The Launch Rust and join button on this page does the same through Steam.