At press time 11,668 servers44,124 players100 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 10,423

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Online 85.1.29.131:28015 checked 10m ago

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 2. It stands at No. 10,423 of the ranked servers, the top 47%. It last wiped 9d ago.

§ 1Attendance

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

§ 2Performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap8.8 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak0

players, last three wipes

Crowd held0%

else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:12 UTC9d ago 0 – running 0
Fri 2 Oct, 06:48 UTC25d ago 1 halved by day 3 16.5 days 0
Thu 1 Oct, 03:04 UTC26d ago 0 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|280/350 EU · groups of 12+ · weekly · 527 on average
  2. 2 Rustoria.co - EU Main24/250 EU · groups of 16+ · weekly · 331 on average
  3. 3 Rusty Moose |EU Main|37/250 EU · groups of 12+ · weekly · 329 on average
  4. 4 Rustoria.co - EU East Long138/200 EU · groups of 12+ · monthly · 318 on average
  5. 5 Rustoria.co - EU East Medium50/200 EU · groups of 12+ · biweekly · 279 on average
  6. 6 Rustafied.com - EU Friday44/100 EU · groups of 16+ · weekly · 264 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: which one?

Rust network protocol 2635 and build 168909 on Linux is what REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and is it up?

Online: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is up as of the latest refresh. The uptime it reports puts the last restart at about 42 hours ago. Of note: 168 of 168 hours up in the last 7 full days, or 100% of the time. Rust Server Stats records a first sighting on 13 September 2026.

Does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE hold a steady frame?

For the last 48 hours the average was 170 server fps, with a low of 135. Of note: 49,367 entities at the peak, counting buildings, deployables and the rest. The memory peak was 1,903 MB. An entity count climbing and fps running low are felt in-game as lag.

What is the location of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

No region is published by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 85.1.29.131:28015 stands the address.

Rules, settings, map

What map is in use on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs a procedural map, generated by the game, of size 3,000 with seed 190440001. RustMaps can display it from this page, since equal size and seed yield the same map.

What does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE set down in the way of rules and settings?

No gather rate appears in the name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. It appears under Community in the server browser and is a community server. The VAC anti-cheat from Valve is active.

The players

What population does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE carry?

The record for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE shows 0 players, against a capacity of 50. Averaged across seven days, 0 players; the peak reached 2.

What position does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE hold among Rust servers?

The seven-day player-hour table places REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE at #10,423, within the top 47% of ranked servers.

The tags and lists

Where does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE appear among the Rust Server Stats lists and filters?

On Rust Server Stats, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is placed in these lists: Best Rust community servers. On the server list it comes up under these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should the tags on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE be read?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent — that is the set of tags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

Wipe day on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: what should be expected?

Averaged over recent wipes, the crowd reached 0 at its busiest. 41 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. The fall below half came by day 3 where the crowd did not hold.

The wipe timetable for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: what does it show?

Wipes on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE follow no fixed times, so no next wipe is forecast. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The present world dates from 9 days 7 hours.

How to join

What is the way to join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 85.1.29.131:28015.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the number of slots.
ts8
Group limit 8 to a team, which is the default.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.