An entry in the registerNo. 3,825
[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 11m ago
[AU] Dead Signal | Monthly is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 1, with a peak of 5. It stands at No. 3,825 of the ranked servers, the top 17%. It last wiped 14d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 vanilla +0/75 OC · groups of 16+ · monthly · 1 on average
- 2 Rustafied.com - AU Main11/100 OC · groups of 16+ · weekly · 148 on average
- 3 Rustafied.com - AU Monday42/100 OC · groups of 16+ · weekly · 120 on average
- 4 Rustopia.gg - AU Main7/150 OC · groups of 12+ · weekly · 60 on average
- 5 Rustafied.com - AU Long14/100 OC · groups of 16+ · monthly · 31 on average
- 6 Rustafied.com - AU Friday8/100 OC · groups of 16+ · weekly · 29 on average
§ 7Questions answeredfrom the figures in this entry
The record
What Rust version is [AU] Dead Signal | Monthly on?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Dead Signal | Monthly runs. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on [AU] Dead Signal | Monthly, and is it up?
Online: [AU] Dead Signal | Monthly is up as of the latest refresh. Of note: the reported uptime places the last restart about 5 hours ago. Of note: 142 of 144 hours up in the last 6 full days, or 99% of the time. Rust Server Stats records a first sighting on 22 October 2026.
Does [AU] Dead Signal | Monthly hold a steady frame?
The records show an average of 98 server fps over 48 hours, never below 37. The entity count reached 48,467: buildings, deployables and all else in the world. Up to 2,143 MB of memory was used. What players feel as lag: fps running low and entities climbing.
In which location does [AU] Dead Signal | Monthly sit?
Its name points to Oceania, but [AU] Dead Signal | Monthly publishes no region tag. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 85.155.189.54:28015 stands the address.
The rules and map
What map is in use on [AU] Dead Signal | Monthly?
[AU] Dead Signal | Monthly runs a procedural map, generated by the game, of size 3,000 with seed 12345. Because size and seed fix the map, it can be viewed on RustMaps from here.
What settings and rules does [AU] Dead Signal | Monthly run?
Nothing in the name of [AU] Dead Signal | Monthly gives a gather rate. Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Carbon. The VAC anti-cheat from Valve is active.
The players
What population does [AU] Dead Signal | Monthly carry?
At the latest count [AU] Dead Signal | Monthly has 0 players, with 50 slots in total. Over seven days the mean is 1 players, with a peak of 5. The busiest hour of the last 48 was 09:00 UTC, averaging 1 players.
What position does [AU] Dead Signal | Monthly hold among Rust servers?
On player hours over seven days [AU] Dead Signal | Monthly ranks #3,825, inside the top 17% of all ranked servers.
Tags, lists
[AU] Dead Signal | Monthly sits in which Rust Server Stats lists and filters?
On Rust Server Stats, [AU] Dead Signal | Monthly is placed in these lists: Oceania Rust servers: the record and Modded Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings attach to the tags on [AU] Dead Signal | Monthly?
The game's server browser reads the tags [AU] Dead Signal | Monthly publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code absent; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
The wipe timetable for [AU] Dead Signal | Monthly: what does it show?
[AU] Dead Signal | Monthly's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The present world dates from 14 days 22 hours.
Joining the server
Which steps join [AU] Dead Signal | Monthly?
To connect, open the console with F1 in Rust and enter client.connect 85.155.189.54:28015. The Launch Rust and join button on this page does the same through Steam. https://radiantplay.com.au carries the server's website.