An entry in the registerNo. 8,690
Skynet by C_Sky
Online 85.190.162.105:11200 checked 8m ago
Skynet by C_Sky is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 8,690 of the ranked servers, the top 39%. It last wiped 12d ago. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 ShockRust | Blue | NoLimit80/500 no group limit · 150 on average
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10126/100 EU · groups of 8+ · weekly · 128 on average
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10121/225 EU · groups of 16+ · weekly · 118 on average
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.1041/700 EU · groups of 16+ · monthly · 93 on average
- 5 RustSpain.com | EU Main4/200 EU · groups of 12+ · weekly · 88 on average
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.1014/1000 EU · groups of 16+ · monthly · 84 on average
§ 7Questions answeredfrom the figures in this entry
Server details
On which Rust version does Skynet by C_Sky operate?
Rust network protocol 2635 and build 168909 on Windows is what Skynet by C_Sky runs. The protocol must match on your game to join; the update comes through Steam.
Is Skynet by C_Sky up, and how steady is its uptime?
Skynet by C_Sky currently answers as online. The uptime it reports puts the last restart at about 2 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Its earliest entry at Rust Server Stats is dated 17 October 2026.
How does Skynet by C_Sky perform?
For the last 48 hours the average was 10 server fps, with a low of 10. The entity count reached 67,804: buildings, deployables and all else in the world. Of note: memory use reached 2,263 MB. What players feel as lag: fps running low and entities climbing.
Where does Skynet by C_Sky operate from?
The server publishes no region: Skynet by C_Sky. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 85.190.162.105:11200 stands the address.
The rules and map
The map for Skynet by C_Sky: which one is it?
Skynet by C_Sky runs a procedural map, generated by the game, of size 3,500 with seed 6738. Because size and seed fix the map, it can be viewed on RustMaps from here.
The rules and settings of Skynet by C_Sky: what are they?
The name of Skynet by C_Sky states no rate for gathering. The group limit is 8 players, the game's default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Population
How full does Skynet by C_Sky get?
At the latest count Skynet by C_Sky has 0 players, with 50 slots in total. Over seven days the mean is 0 players, with a peak of 1. At 19:00 UTC, over the last 48 hours, the mean was 0 players, the highest of any hour.
Against other Rust servers, how is Skynet by C_Sky ranked?
Ranked by player hours over the last seven days, Skynet by C_Sky stands at #8,690, in the top 39% overall.
Tags, lists
Where does Skynet by C_Sky appear among the Rust Server Stats lists and filters?
On Rust Server Stats, Skynet by C_Sky is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should the tags on Skynet by C_Sky be read?
gmvanilla (Game mode): Vanilla rules, survival play; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded — that is the set of tags Skynet by C_Sky publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
The wipe timetable for Skynet by C_Sky: what does it show?
Skynet by C_Sky's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 12 days 15 hours.
Joining the server
What is the way to join Skynet by C_Sky?
To connect, open the console with F1 in Rust and enter client.connect 85.190.162.105:11200. The Launch Rust and join button on this page does the same through Steam.